Extra planets space suit modules reddit. Radiation: This seems to be a 1.


Extra planets space suit modules reddit Pros and cons of any of them would be appreciated! Posted by u/DVBS117 - No votes and no comments This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Now I want to use it and other modules, but am unable to install any. However, comes a point when you'll need a thermal protection to go to further away planets. If you are going to make a space modpack, make a random gen system, to have planets outside of known systems. They're more like low-key power armor from some of the older tech mods. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore It's not only the speed that's the issue, it's also the maneuverability. Extra Planets in this pack: Put base resources into super slow compressors Put compressed resources into super slow compressors Use refined resources to create a rocket Fly the rocket to a barren planet with nothing interesting on it Mine worthless resource only used for this mod, and 1 or 2 super-late-game items The astronomy skill is the one where you can scan planets without having to orbit them, and it gives a chance to discover traits without having to land. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore Main character was walking through amila city without a suit on, plus showcased a bunch of custom characters back to back of different ethnicities with/without suits staring back at us through the screen. The solid way to run SE + K2 is to have planets that produce everything required to create planets unique end products then have them fire to any landing pad with name "Vulcanite Delivery" as many resources are needed on multiple planets. Phobos is one of the moons added by the Extra Planets mod. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore Sorry but its best to use all 12 slots for S class modules if you want to max your stats. Planets with subsurface life could be very important destinations. Spacesuits have infinite durability now. I used a Vulcanite moon in my playthrough and added lots of prod modules so nothing runs out. it gives more tiers to explore, but makes it so you need to use space suits to survive the Yeah. No big deal out in space, but in a close quarters environment you want to be able to aim well and quickly. The watch wont start beeping and the suit wont lose protection. It does have some very useful utilities like the shield and the warp pad. Feb 21, 2021 · When reaching planets if im missing the armor game goes well. You'll need the space suits anyway to deal with pressure, too. Hello, I'm playing with the galacticraft mod (including Extra Planets) and Industrialcraft. The only radiation shielding I see is from Nuclearcraft, but they don't show up in JEI searches, just in every armor recipe. There are also some pools of Infected Extra Suit Storage Capacity (useful for large scale looting) Quiet Footsteps (useful all round missions and looting) Improved NPC scanner (can't remember exact name, but I find the instant scan at greater range useful for sitting on roof and looking for NPCs with good security access or missions targets) The bigger problem with space mods: Extremely limited exploration. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore Space Suits from Extra Planets armor values Whenever I equip the space suits from ExtraPlanets in my 1. Modular Power Suits Compact, adds pressure and radiation modules to apply to power suit More Planets Rocket Crusher Support Planet Progressions support with Custom Celestial Map Screen Whichever method is easier go for it. So I'm trying to install the no fall damage module from Extra Planets into the tier 4 space suit boots. Or you can search for another Vulcanite planet or Moon with water. Check the extra planets config in the mods setting to see if you can disable pressure and/or radiation which makes the space suit needed (I would check if there is the option in the config, but I am lazy). Nobody ever adds content to them, and they never get updated. I played nms a few years ago on pc. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. I just think it’s pretty cool and wanted to see if anyone found a way to get it without mods/console commands as I’m on Xbox. This also fixes the absurdly obnoxious issue where Venus' corrosive atmosphere destroys your suit in Me and my friends are trying to go to the moon but we cant get the space suit to charge. In this pack, every planet from Mercury onward absolutely melts the armor I'm using (Ashen from Embers). It allows you to get around much faster and can be quite fun actually. 4 Gj he has to drain and if he has a induction matrix with another couple quintrilion of power stored well good luck draining it all cause The only I heard about our space/astronaut suits are that we’ll need different ones for different planets, any chance we’ll be able to to customize those? Yes I’m already thinking of a bounty hunter and/or Mandolarin look, or a halo spartan look. Maybe. First of all T'Pol was like twice his age and had decades of experience more than he did. My initial approach for vulcanite was to gather the scraps I got from Nauvis core mining, and then establish a mining outpost on a second planet. Start lagging until you take off the armor and restart the game. Both aiming a gun and shooting are much harder with a space suit on. The early ones were huge, bulky, and greatly limited mobility. We tried the energy storage module and the energetic infuser but neither would charge the suit. And max out your exo suit to 48/48 for the extra space. To get the shield generator from Venus you need to go there naked with some heavy regen because Venus will eat any armor in a minute or two. On a similar note, does the radiation shielding from MPS protect you from Extra Planets radiation? comments sorted by Best Top New Controversial Q&A Add a Comment It wouldn't hurt to have a few industrial themed suits for mining samples etc, maybe a heavy armor suit or two for protecting people collecting samples on planets with dangerous fauna etc. Extra Planets seems to almost add too much content. Also I believe a thermal controller has to go in an oxygen sealer, in which case it does fully block out any thermal and radiation, I don’t know about pressure though. We have a LOT of experience since then. On other planets, you will need 5 research modules and will only uncover a single resources. So you need fewer big miners which means This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. The most obnoxious part is probably getting the shield generator from Venus - the corrosive atmosphere destroys your space suits so fast you really gotta rely on other mods to figure out some way to survive. 2 pack, I first get the normal armor value of the armor piece, and then a split second later get 5 more armor points. The only time I've played Extra Planets was in Sevtech which had radiation turned off, but it popped up a message when you went into space telling you how to deal with radiation. Your apparel + space suit + backpack all have stats tied to different environmental effects- in my experience is that if you’re seeing the warning, you’ll eventually get whatever illness is tied to the effect (ie: extreme cold = hypothermia) I guess the higher the stat, the longer you can stay in that environment unaffected. If I recall correctly the preparation time of current space suits is not so much for donning the suit itself but for adapting to the difference between the station and the suit working pressure, the astronauts have to spend a long time in the airlock as pressure is gradually lowered, then don the suit and wait some more, it can be I need some help rethinking my ore strategy in Space Exploration + Krastorio 2 - 160 hours in with most lvl 2 sciences established. The oxygen gear lets you breathe from your oxygen tanks on other planets. That'll last for a while. Crypto So I thought: "whats cooler than normal space suits? Armored Space Suits!" Primary Ideas: Space Suits consist of a head and a body part that have seperate functions Space Suits are an upgrade to existing gear, so they should cost 1 price class up for the same item If you loose too much SP, your suit stops working and leaks First- consider the space suit. Like refineries and assemblers the suits would be in tiers starting at a basic space suit which is equipped with mag boots, oxygen and a helmet. Something like extra energy pack, more armor, more carrying capacity, improved jetpack, better sensors/radar/HUD, larger tool mount or larger weapon mount. com/r/feedthebeast/comments/8l1jbv/sevtech_question_regarding_extra_planets_tier_1/ I am unable to charge the spacesuits from the Extra Planets mod. Style 2, Substance 3". I've tried the Energy Storage Module and the Energetic Infuser, but neither charged the suit. Its job is to keep pressure on the human body. Electrics will use more modules. Crypto This is easily the best tip. From what ive seen by looking at the pages, More Planets is more of a different dimensions rather than planets. Haven't managed to escape so idk how it is behaving on other planets or in space. I just made myself a tier one rocket and all the necessary items for space travel, like the oxygen mask, gear and oxygen tanks, and as when I go to the moon I see "Warning High Pressure" and die a couple seconds later after climbing out of the lander. but regardless on my character status it says "suit protection depleted". Some specialty builds or tasks can greatly benefit from extra modules. The vehicles have a nice aesthetic, and space suits and multi-biome support on planets appeal to me greatly. I’m checking to see if anybody has found a way to get the Cydonia Space Suit or Cydonia Space Helmet. You don't have to right click -> use from inventory, you can just put them right in the O2 slot of your suit in the inventory screen. Space suits. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. But when equipping any tier of space suit game starts lagging. I believe it is from Extra Planets or some other addon. I don't see a space suit of any kind in the pack, and the quest book is no help. Do NOT copy and 6. 12 feature of Extra Planets. The negatives to this suit is that it lacks a frame to attach a jet pack and it carries far less oxygen (about half). Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore like people say you need it but how much do you reaaaaaaaaaaaallllllly need it, i do NOT want to give up my tinkers slime boots and having to wear a space suit would just be annoying and sad. The layout of the suit tree itself doesn't make much sense and is just an artifact of the very very iterative development of the game. However in certain planets and what not, you will definitely be wearing a space suit. Putting them in the Energy Storage Module does not increase their power at all and either does nothing or indefinitely drains energy from the block, even taking more than t Galacticraft and extra planets have energy storage/charging things. I'd personally set up a whole rocket for water ice. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore . Which specific opportunities are flagged are random. But the suit starts at a full charge so it doesn't matter much. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore Space telescopes and all sorts of electromagnetic sensors could be included. I hate the idea of progressing through 30 low-quality, made-up materials to get to new planets. Am I missing something from another planet or is it something else? Archer really pissed me off in the beginning. It's hard to treat a wound when wearing a space suit. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore If you delete the telescope and shift the bathroom up there, then replace the comfy bed with cots, you can reshuffle the layout a bit to fit extra atmo suit docks and make a colonizer rocket too. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore 22 votes, 31 comments. 78 electrics can occupy the same space as 1 big. Haulier and Lua are good options as well, for the extra module slots. But in the video he mentioned that its working normal in space. The Extra Planets Mod, which is developed by MJR Legends, includes features such as Tier 4-10 Rockets, Custom Launch Pads And Vehicles, New Planets And Moons, Custom Space Suit Tiers 1-4, and much, much more! These are tutorials on how to do certain things in Extra Planets, like make a radiation Space Suit, or how to clean Infected Water! Feb 6, 2021 · Whenever I attempt to install a module, it says "Sorry you do not meet the requirements to install this module!" Despite having the item I want to install in my inventory. is it just bugged? Don't waste your time with steam tanks, just use a wide lane of heat pipes; they hold a ton of heat in this mod. So if that's really what killed you first, then it sounds like you probably got holed by a meteor. ) Does anybody know if the various space suits have any other skills/attributes/powers? This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. And his friend probably also has wireless charging for his meka suit, i know with 8 Energy upgrades for the meka suit it is 1. The suits with water slots can hold those waterskins, which basically means you get 1 extra inventory space that's not taken up. 1. The problem is that when mining with a mining drill (industrialcraft) the space suit (extra planets) will automatically use its power to charge the mining drill. I'm having a hard time choosing which engineering to put on, and was looking for any recommendations for the Artemis, or any of the other suits. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore He nerved the Jetpack and starts you on a planet with 1. The Charge=Durability bug is fixed in the latest beta version of Sevtech (3. Did this behavior use to work in the previous version? Jun 5, 2018 · Standing on a charge pad via mechanism or using batteries from actually editions fail to charge the space suit. reddit. I have my 4GW setup that has a heat pipe lane that's ~130 x 16 wide and the reactors don't even need to turn on during a CME. The point is that ALL suit mechanics are broken. Radiation: This seems to be a 1. x). The same evolved mobs on every single planet that are just, again, copy & pasted from their vanilla variants and had a space suit tossed on. Tier 3 Thermal Padding A Space Suit Set Tier 3 Rocket The Surface is composed of Mercury Surface and Sub-Surface Rock, with some very tall mountains, and very large craters across the surface. If they aren't fully compatible, is there any way I could make it work by configuring the mods? I use version 1. Reach the moon without knowing needed space suit and then equip it. You can enchant it with Infinity to not require string per use. Feb 6, 2021 · Bug Description. If anything, -1° should be really helpful at helping the suit keeping my body from overheating Maybe some sort of "module" pack you can strap on to upgrade one aspect of the suit (only one pack on at any time). no idea what depleted or how to get it back though. the space breathing upgrade required an ad astra space suit chest piece This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. 6Gj per armor piece and if he has the power distribution module installed thats 6. The space suit is only used for radiation and pressure protection. How do you charge the space suite armor pieces and what difference does it make when charged vs not charged? Thanks in advance <3 Apparently, if you have extra planets installed, it requires you to have a tier 1 space suit for the moon. Along with my exo suit thats plenty. Play online or over local WiFi with 4-15 players as a Crewmate or an Impostor. 12 btw if that changes anything) EDIT: i tested it and the answer is you very much so need the suit This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. So the jetpack is basically useless on the start planet. If you have desh you can make cryo sleep chamber to further reduce it. It only takes 15 minutes (estimated) for your radiation level to get to 100%. I'm hoping we can make/buy all the suits at some point but it is not possible yet. The needs of a Carrack are much higher suitwise in particular than a ship made for a dedicated purpose (need some combat suits to repel boarders, need some Back during the space race, a man called Jim LeBlanc was testing a spacesuit in a vacuum chamber, and the hose used to supply air to his suit detached, basically exposing him to a real vacuum. If it isn't charged, it breaks instantly. I'm currently at the end of age 4 in Sevtech. Steps to Reproduce Issue. When the suit is out of power it will be destroyed upon taking more damage. I play Galacticraft with Extra Planets, but I found a mod called Galaxy Space that also is an add-on to Galacticraft. ExtraPlanets is pretty much just a grind, not sure what kind of tips you are looking for. 2 for Minecraft. I haven't tried another set yet. You must remove the suit to get medical assistance. You can sleep off radiation. Hey guys, I'm on a private modpack wth Galacticraft, Extra Planets and Thermal foundation. I've got everything ready to go to the moon but I notices my Tier 1 space suite armor pieces needs to be charged. Electrics produce almost twice as much pollution per second, but produce a little less pollution per unit of ore mined. He endured a vacuum for 25 seconds, and he says the last thing he remembers before passing out was feeling how his tongue started to burn from all the there's a mekanism mekasuit upgrade that allows you to breathe in ad astra space, but when i go to moon i start taking the frost damage asap. Maybe some sort of "module" pack you can strap on to upgrade one aspect of the suit (only one pack on at any time). 4Space is the one I know the Hey everyone, I'm currently in the long grind of grade 5 for my Artemis suit, just looking for a grade 3 in shops to save some materials. Space suits aren't meant to enhance your agility. Here's a quick and dirty example of a 3 colonist spacefarer module. Crewmates can win by completing all tasks or discovering and voting the Impostor off the ship. Same with the Oxide rocks. Most planets will be somewhere inbetween these I have done something similar on my last SE run with a long range anti matter powered ship to explore lot's of planets on other stars without needing to refuel (landing and launching the entire ship multiple times takes a lot of fuel). Sounds like your suit wasn't powered. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore I am also curious about what pressure ranges it can work at. Does anyone know where I can find the recipes for the space suits, including the unprepared suits, and the radiation protection, etc. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore when i land on a planet that warns about some hazard, nothing ever seems to happen. While Galacticraft on its own enables space travel and planetary exploration, ExtraPlanets takes this concept further by introducing additional planets, moons, rockets, custom items, and various gameplay mechanics, expanding the intergalactic Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. On the other side, extra planets is one of the most famous addons. On some planets you only need 2-3 research modules to uncover two special resources. i'm not sure how high the suit rating for the hazard needs to be to fend off the effect. It’s the green suit that the ship technician outside Cydonia wears. It wouldn't hurt to have a few industrial themed suits for mining samples etc, maybe a heavy armor suit or two for protecting people collecting samples on planets with dangerous fauna etc. And if the SpaceX IVA suits are any indication, their EVA suit won't be a huge NASA style mummy suit, it will be far slicker. It's impossible to nerf suits in a way that they work optimally in space and also on planets without rewriting the whole system. See https://www. I think the points are better spent in something that does not take durability. either way, it never seems to hurt me. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore Hey there, So I've just finally made a full tier 1 space suit set, but all the pieces come uncharged and the energy storage module is not charging… [Galacticraft + Extra Planets] How do I use sensor goggles when they use the same slot as a helmet, when extra planets forces me to wear a helmet or suffer pressure damage? Question Also, what goes in the topmost slot of the galacticraft equipment menu- the one that has room for two oxygen tanks, a parachute, an oxygen mask, oxygen gear, and a Posted by u/kicek_kic - 7 votes and no comments Also, the suits can be upgraded with flight modules, defensive measures, and a variety of other add-ons, so they're not obnoxious to wear like Galacticraft's old-school tin foil Apollo landing suits are. 1. JEI will tell you on which planet a tier of thermal protection becomes necessary. Even by tweaking the settings, the current system is not good enough. I hear price estimates for NASAs EVA suits of $12 million, and they are running out they were all made in for the shuttle… Hi. There are no suit closets in procedural wrecks though. Or cheat it in. Oct 12, 2024 · Galacticraft ExtraPlanets is an expansive add-on for the popular Galacticraft mod, which allows Minecraft players to explore the solar system and beyond. 9x gravity. It has no atmosphere, a day length of 820 hours, and high temperatures due to the proximity to Sol. AdAstra tried recreating galacticraft, and did exactly what GC failed at: Having more than 15 planets. Reduces complexity greatly. Its like nothing is even there. If a D&D module was written and structured like a Trav module the reviews on RPGnet and OSR blogs would say, "this module is basically just an adventure outline that has to be filled by the DM, and the plot is something the DM could come up themselves. At -1° I can go outside with normal clothes without getting frostbite at alland a space suit should be even better at isolating myself from the cold. Everything that I have learned about the other gear is that when they break on planet, then that's it. With Extra Planets you take heavy damage if not wearing a space suit on most planets. ETA: I've now found several other suits, and none of them will equip. We've made space suits, and they look cool, but don't have all the useful features. As far as I can tell, surveying a planet fully as well as discovering a trait both give a high amount of xp that decreases the higher level you are. Crash log/Log (if applicable): [PASTEBIN. Basically whatever is the environmental protection you get on the space suits, that's what you are stuck with and the only piece of armor that you can modify the environmental protection is on the packs. The stones are the same too: Overworld stone -> Moon rock -> Jupiter stone -> Uranus stone -> [Insert moon of planet] stone. There are a lot of other things to make it harder. It's been a long time and i have forgotten a lot. Any help would be appreciated Modular power suits not working with Extra Planets: Space Astronomy 2 Problem My friends and I reached the moon in Space Astronomy 2, but I cannot use the modular power suit because Extra Planets has a space suit that they force you to wear. I wanted to know if Extra Planets and Galaxy Space would work together properly. Modular Power Suits Compact, adds pressure and radiation modules to apply to power suit More Planets Rocket Crusher Support Planet Progressions support with Custom Celestial Map Screen This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. (The mouseover says to right-click to equip; this doesn't work. Unofficial subreddit for the game Among Us by Innersloth. Thanks! This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. ) Space Big miners can cover 11 x 11 = 121 squares while electrics only cover 5 x 5 = 25 squares. CraftTweaker support could make up for all of that though. ET-Further-A: Okay, you have to click the spacesuit to get it on your exoskeleton, then you can hit 2 to see yourself in it. The needs of a Carrack are much higher suitwise in particular than a ship made for a dedicated purpose (need some combat suits to repel boarders, need some Modular Power Suits Compact, adds pressure and radiation modules to apply to power suit More Planets Rocket Crusher Support Planet Progressions support with Custom Celestial Map Screen The suits with water slots can hold those waterskins, which basically means you get 1 extra inventory space that's not taken up. Tier 1 Thermal Padding A Space Suit Set Tier 2 Rocket The Surface of Phobos is covered in Phobos Surface Rock, with a layer of Phobos Sub-Surface Rock underneath that, followed by Phobos Stone, which goes all the way down to Bedrock Modpack is Space Astronomy 2 (Galacticraft + Extra Planets). I have ones that I worked to craft totally legit, and a few more I creative moded in trying to figure out what the issue is. I can stand right next to an extra hot vent, or stand where there's toxic gas, and the suit wont react at all. It seems silly when your companions are running around in normal clothes like on Akila, and you’re all decked out. On that note, I wish there was some kind of "money pit" to throw your excess science into once you complete the tech tree, even if it just unlocked an achievement and a snazzy looking space suit. Business, Economics, and Finance. ? I played in config to make those mods work together and i fixed any other problem but i cant seem to figure out a way to survive on tier 1 moon, overworld one, without being forced to cheat in heavy spacesuit armor from ExtraPlanets. These and only these opportunities will reveal special resources. Lastly you should make yourself a Grapple. I'm at the part where you can either go to Venus (which the dungeons drop that force field for your space suit) or Mercury ( which radiation is a problem where you need said force field) The problem with Venus is that the acid rain tears at the suit very rapidly. 12. The tier 1 suit can be used on all planets, but you'll get less radiation damage using a higher tier suit. Each space suit is comprised of the following things: 1 Tier 1 Space Suit Helmet 1 Tier 1 Space Suit Chestplate 1 Tier 1 Space Suit Leggings 1 Tier 1 Space Suit Boots 1 Oxygen Mask 1 Oxygen Gear 1 Medium Oxygen Tank (Highly Recommend making 2 of these per suit) 1 Frequency Module (Not required, but Highly recommended) I currently have Frostbite II after being on a planet at -1°C for 2 minutes. Also I have every core module maxed out with S class upgrades and still have 14 slots free for inventory. Earlier I installed the scanner module into my Extra Planets space suit, but uninstalled it as I didn't need it anymore. when i land on a planet that warns about some hazard, nothing ever seems to happen. Not only do you have to perform the scavenger hunt for dungeons but now you are limited in how much time you are allowed to spend before requiring a long break. Get your suit sorted and those skeletons will be easy enough. It is the first and closest moon of Mars, has a low radiation level, and a day length of 192 hours. There are 1-2 suits that you can find in vaults in the procedural wrecks, I forget the names. Anyway… Hark is the best general use, yes. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore What kinda ticks me off is that you can add the Hazard Protection mod to the stupid packs but you can't add it to the helmet and space suits. The energy storage module would drain energy but it wasn't showing up on the space suit. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. You'll need it to stop pressure damage, but if you use something like the meat feeder from industrial foreging to stay at high saturation you should out heal pressure damage just fine. Also, if you're in a sealed area, you don't have to worry about radiation. I don’t think you get any thermal damage on the moon or a space station, then again I use extra planets and planet progression , so any of those mods may change it. Second, the Vulcans had been exploring space for at least 2,000 years by Archer's time, probably longer since there likely would have already needed to be an advanced spacefaring species for the group that would become the Romulans to actually be able to leave Mercury is one of the planets added by the Extra Planets mod. (1. (2. Use productivity modules on Industrial furnaces if you can. Other users are having this issue as well. It appears that the craft for the Tier 1 un-prepared space suit from extra planets is the same as the aluminium armor from thermal foundation and so i can't craft it because it takes the aluminium armor craft. They defend from different things, and are both needed. 2 pack Extra Planets Space suit not charging Me and my friends cant go to the moon because our space suit isn't charging. I can’t find one, does anyone know if some mod exists already to remove your space suit inside your ship and on planets that have normal atmospheres? I’d even settle for a toggle. The space suit protects you from solar radiation on other planets. I have just been saving my money for the suits on the space station. When i saw it for 50% off on ps4 i couldn't resist. hvmqv gaazvyi vzj llhbhrwn uore hdhy oxta nwh nczfxi pxgzjtq fes vhueniw iiuef ofr elfpb