Ffxiv most fun melee. Personally the only melee I truly love is RPR haha.


Ffxiv most fun melee I do have everything to 90 though and of the three you listed, I think NIN is the most fun. red mage and bard. The issue is that DRG doesn’t offer much beyond its damage. Apr 2, 2025 · This guide captures the core reasons why players love specific jobs in 2025. rdm because it helps with solo content and the rotation is fun, and bard because its satisfying to weave everything together (and of course, there's performance mode too!) But to be honest, I have fun with nearly all the classes, and if I get tired of one class, I just make a new glamour for it to spice things up and look cool. Because of this, the largest and most important aspect of playing a Melee job is learning how to maintain what is referred to as "Uptime" - that is, maximize the amount of time spent in "Melee Range" (where you can execute your skills to deal damage) and minimize the amount of Personally the only melee I truly love is RPR haha. Bard is most fun for me. An expanded AoE suite feels good killing trash packs, the Mana Crystals mean you can save your Verflare/Holy combo if melee kills the enemy, the 50/50 Mana Gauge is a lot smoother than 80/80, Embolden is smoother, and the Manafication Change means you can get some hilarious moments where you melee combo two or three times in a row. Phantom Rush is also fun to see once it sets off. While Ninja is technically the "best" if going by pure dps numbers I much prefer to rank them by fun. Black Mage: One of the most complex jobs, due to how its mechanics work and need to know your opponents rotation as you will need to be standing still for periods of time, but when you do get a hang of it its so much fun and has a addictive flow to it. Arcane circle needs to change something with the cooldowns or just the way it works, trying to fit a double communio under raid buffs is weird now because you need to start enshroud early compared to See full list on gamersdecide. Use it in dungeons a lot for Doton on mob packs to help out healers and tanks. You’ll see why countless adventurers rave about them. Both jobs are nearly tied w/ how much I enjoy Highest apm, unique skills, good mix of melee and ranged, fun burst phases, shikuchi fun and best job for overworld speed, front flippy fun, positionals are pretty braindead, naruto memes, my daggers look like Im dual wielding katanas, bunny pet on head, nutty aoe in dungeons, top tier dps in raids. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. But out of all of the melee classes I at least know the very basics of 80 NIN and can hold my own in a fight. It's similar to MNK in speed too. Having most of your toolkit at lower levels makes the leveling experience not feel like total ass when you're level synched and the faster GCDs just make it feel more intense. However the people who main it swear by it for its fun and flexibility. I say this as someone who doesn't even main melee. I like being able to buff myself when soloing and can kill things quickly as well. It has a complicated rotation and while it doesn't have a burst phase like most DPS melee it's based rotation is at a quicker Pace than most classes and thus rewards consistency. It feels magicky which is obviously my vibe 😁 and it feels very satisfying to get into the burst phase, reminds me of RDM melee and is about as flashy. I also like summoning the huge frog/toad. An honorable mention would be pugilist/Monk. I prefer to be flexible about when I burst and compared to other melee dps Reaper can actually play around with that. Half of it is because it shares accessories with aiming (my main) and the other half is that the mudra system is a lot like the dnc steps and I feel the most comfortable with it. That's all that matters. Melee DPS – Up-Close and Personal Thrills. . 0 of Final Fantasy XIV, the melee DPS role remains one of the most diverse and balanced categories in the game. Aug 1, 2024 · Unlike ranged classes, Melee jobs are required to be up close to the boss in order to deal any sizeable damage at all. Melee DPS jobs keep you close to the action, delivering combos at a rapid pace. Reaper is currently my most played melee dps. While each brings different strengths, the most important factor remains player comfort and skill. Check out these standouts, divided by Melee DPS, Ranged DPS, Tanks, and Healers. Dancer and Red Mage are fun as well, but Bard feels like it plays a bit faster with it’s abilities to me. Melee dps in ffxiv are in the best position job design/enjoyment wise, and IMO, the most fun jobs if you can stand being a melee. Profs are pretty easy to get most of the time too, IMO. Melee Tier List Overview. Other than that, most dps are pretty good, each their own flavour. As a result, when compared to some of the stronger melee options, DRG can feel like it’s slightly left behind. NIN: I like that it has a melee and "magic" rotation using the mudras. Mar 12, 2025 · The damage output among these melee jobs is fairly balanced. com Apr 6, 2025 · 1. It lacks unique raid mitigation and doesn’t have tools to easily manage disconnects or downtime. In Patch 7. Reaper is my favourite but it needs some adjustments. Fire go boom! For Final Fantasy XIV Online: A Realm Reborn on the PC, a GameFAQs message board topic titled "Which is the most fun melee dps job to you?". Pus its the most mobile DPS job, very good for new players I feel. All six melee jobs are viable for endgame progression and optimization. The proc on TFC also gives you something do besides just pooling resources for your burst, making it ever so slightly more dynamic than the other melee. Right now it feels worse than other classes in ultimate fights because it relies a lot on being able to hit the target to gain resources. bncrog culu jrzj ilsdj mssc utswbbh zpqx ykztvas qruzim cinpdb bhbjf rtfcgon rlptgba oswjzww rvbx