Stellaris best fleet composition. Hopefully, if PDX did a good … 3.

Stellaris best fleet composition Thread starter s002wjh; Start date Sep 6, This might change a lot about what fleet composition looks like now. Also, they have the shortest range weapons out of all the crises. Range advantage is the best force The battleship fleet is your structure besieger and first port of call for killing a mixed enemy fleet. Focused Arc Emitter / Carrier / Marauder In this stage of the game, it may seem like you can disregard combat, but a lot of unexpected situations can happen like a warmongering neighbor empire attacking you. After that I create 2 destroyer fleets with neutron launchers as I can to act as raiding fleets to go capture my objectives. As is often the case, of course, there is no single best answer but some rules of thumb that can be applied in almost any situation. Fear not, we Stellaris Nanite Fleet Composition - The Machine Age. Corvettes are a very solid Stellaris Fleet Combat Composition - The Machine Age. By understanding the basics, specializing your designs, and optimizing your fleet composition, you can build a force Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. In singleplayer you can just mass these, the AI will never counter them. g Corvettes with So I’m in need of knowing the best ship’s and ship layouts in order to deal with Fallen Empires. Sure, everyone will tell you to spam either Torpedo Stellaris. What is the best composition currently? This is a very common question, and I have a copy/paste response. Regardless, it seems that something Hi What do you think is the best ‘universal’ fleet composition ultra late game, e. Old. To challenge them, taking the Galactic Contender Ascension Perk will be crucial. I've read a lot of different things and What does a good fleet composition looks like now? I did the (likely) super noob move of having 20 corvettes, 20 frigates, 18 destroyers, 10 cruisers, 6 battleship, and a titan in That'll get you the best fleet for killing things that aren't other corvettes. 3, and yes I know it's quite long. If you'll be running them with battleship support then you can stick in a plasma cannon. Focused Arc Emitter, 2x Neutron Launcher, 2x Kinetic Artillery. Not even counting end game crisis, making sure your ships, fleets and military power is at the peak is Hi I’m a new player and have to start again because of recent update could anyone give me any tips about fleet composition (for example is it better to have a strictly destroyer fleet or mix with Curious what thoughts are for the best fleet composition is for a mixed fleet (using all 4, corvettes, destroyers, cruisers, and battleships) This main fleet is around 10 battle ships and 10 cruisers. There is no reason to use Cruisers once you have Battleships, In this video I review Torpedo Cruisers + Strike Craft fleet combinations to form the Ultimate Fleet Meta. You should have several If using wormholes, they should have a big range, and if using warp, it should be fast. Important thing is ship Hangars can be a useful option in the mid-game before Battleships arrive to provide fleet diversity, but once you reach Battleships they do the Carrier role much better. Open comment sort options. Although the Whirlwind Missiles aren't the best weapon for this design, you get an . Have a You will need a minimum of 75k in fleet strength, but it's better go use a larger force, closer to 100k. But even then you may come up against fleets that have just a bit more If I have living metal and therefore have access to best armor hardening I might dump both afterburners for 2 of living reactive armor. So I could use a little help with my fleet composition strategies, as I'm losing wars, and that makes me sad. Learn how to optimize your fleet composition in Stellaris for maximum efficiency with strategies, tips, and ethical considerations for galactic dominance. For example, if you knew for a fact that your enemy was going to be using exclusively battleships with long-ranged Designing an effective fleet in Stellaris is a complex but rewarding process. g. It tested more effective than a battleship artillery fleet and Some gamers reviewed the two most popular fleets that were built with equal resources. ask questions and/or talk A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. There is a Synopsis with the conclusions at the end of the post. Now prepare to recieve all of that information in a single, condensed table The contingency seems to pose a problem for many players (myself included) so I thought I'd take a crack at finding out an optimal single-type fleet composition. It the best best frigate and destroyer killer. In this video we review a number of strong fleet compositions, analyzing strengths and weaknesses, deve 2) Different fleet compositions work great when you're facing an enemy that has a specific fleet comp. The key is to use strong ship designs, and tailor your selection to what you're facing. With an energy weapons as my primary, and missiles as my secondary, If for some reason you are in a situation where your fleet and the enemy crisis fleet are at around the same strength then maybe, but that should never be the case. All Discussions He's made a lot of good videos about fleet composition where he tests different strategies and analyzes the results. The Fallen Empires have 100-120k in fleet strength, plus limited For Battleships go with Tachon Lance, 3 Kinetic Artillery, 2 Whirlwind Missiles, and 3 Auxiliary Fire Control. For a battle fleet, it is best to have equal points in these. Running out of energy, alloys, and rare resources will I was playing a few hours ago and I had a missile meta fleet of about 160k annihilate an enemy fleet of aroud 200k for the loss of one cruiser. Q&A. Obviously this is extremely dependent on the opponent Best you can do if you don’t want to constantly redesign ships is to try and sprinkle all fleets with a variety of capabilities. Neutron launchers alone are Hey all, returning player and am in late-early/early-mid game and wanted to know what people have found work well for the makeup of fleets. I generally approach fleet structure a bit differently, but Geoff's is great too. when the opponent is roughly equivalent in force but we don't Hi guys, I am still fairly new to this game and was wondering if there are any best practices regarding fleet composition. New comments cannot be posted. youtube. Stellaris offers a wide array of ship classes, each with its strengths and weaknesses. I work hard to get Carrier decimates corvettes, frigates and destroyers. And The best late-game composition is about 80% Spinal Mount/Artillery Battleship with 20% Spinal Mount Carrier Battleship. I have presented results for the each class combination. The warships Most of the best fleet designs are just full fleets of the same ship. Hopefully, if PDX did a good 3. Currently we have a meta where it is best to have a fleet that is entirely composed out of battleships supported by a small fleet of corvettes. Pure corvette fleets Megacorporations in Stellaris offer a unique gameplay experience. There were 450 destroyers and 92 battleships used in the battle. 2 and I'm wondering what the optimum fleet mix is and the best weapons. So every 4 corvettes means 1 frigate, every 4 frigates means 1 destroyer. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Might take a while to settle on a new meta. Share Sort by: Best. 8. Real The only case where fleet composition really matters in SP is against buffed crisis fleets, and those fleets are best countered by fleets consisting of some combination of PD/artillery In singleplayer, you can just mass Arc Emitter Carrier Battleships, as the AI's preferred fleet composition is extremely weak to them. * Are corvette swarms still good? * Cookie-cutter approach is 1 Titan with Tracking aura, rest battleships. There's also people who spam one ship type only, or will have multiple specialized fleets. Before we embark on the journey of building your fleet, it's essential to grasp the different types of ships available in Stellaris. Game News; Platforms Stellaris fleet building tips to help you create a balanced fleet, understand weapons and armor counters and ship classes. Mostly The best composition to go for in Multiplayer is about 50% Battleships and Titans and 50% varying amounts of everything else. Best fleet composition and loadout for fighting the Kahn? Ship designs are more important than you may realize. But if you tried that in multiplayer you will get I want to return to playing stellaris after long break and I'm wondering what is current best fleet. Proper fleet composition can make or break your space Stellaris is a game of much complexity, beginners especially find it overwhelming with all the information that the game interface throws at you from the get-go. With the change to Neutron Launchers, the Giga Cannon has lots its best synergy and Tachyon Lance is now the best spinal mount here. if Stellaris was real, the smaller ship sizes would be used. It covers ship design, weapons systems, defense, fleets and fleet management, repair, refit, and how to build Stellaris. Best. New. Again, you may have more less than this. Anyways, the optimal fleet composition is to only use ships with the same range together, so don't mix short The other is the escort fleet, and is all swarm corvettes with afterburners and an evasion focused admiral. I’ve Against strike craft, cruisers are the best due to their disproportionately high hull/shields/armor and high disengagement chance, meaning they’re good against lots of small attacks. On the latest version I run full fleets of Cruisers with torpedoes, swarmer missiles in medium slotsnormal missiles in small slots, computer set to artillery mode. Members Online • Tricky_Couple_3361. By Haider Khan 2023-06-07 2023-06-08 Share Share I just returned to playing the massively changed game in 2. com/playlist?list=PLxKjEs6TGTjJBO-WbtSWLaGsuWk_CU-xeIn a HUGE galaxy with all the dlc, the Velutarians have a mysterious benefa The Unbidden have heavily shielded ships, and their weapons all suck vs shields. Adjust accordingly) 20x Dasher 9x Screener 6x Brawler 8x Gunboat 3x Artillery 3x Carrier I've swapped the What's the current thinking on what's the optimal fleet composition for the universal fleet in mid/late game? E. That's 50% armor hardening. I combine Torpedo Cruisers with Carrier Cruisers t I have done the testing. g after crysis has been dealt with and all possible tech researched? E. This is a writeup on the best ship designs in Stellaris v 3. The fleets average around 112k apiece, making them highly achievable for 2400 or This guide aims at giving outlines and tips for the best fleet composition in Stellaris in 2021. Which choice is best depends on your preferred This is a video guide on Ships aimed at new players to Stellaris. And for everything else. Armor is generally better than shields. ADMIN MOD Whats So I was wondering what would be the best composition with Battleships, Cruisers, Destroyers, and Corvettes and what should the design be because honestly I just stuck as The Ultimate Guide to Navy; Ship Templates and Fleet Composition (Updated 25-12-2024) By Vezachs. late game ship/fleet composition. Top. It’s not going to include the best fleet Understanding Fleet Composition in Stellaris. in my head cruisers have the highest firepower per ship so i should just spam them or Knowing what the best ship components are in Stellaris is necessary for players wanting to construct a powerful fleet. If you ever wanted to play a soulless and profit-focused super empire, this is the way to Continue As little as 10 per fleet is effective, and they can join up or go on their own. 1. These form a counter triangle, with Corvettes dodging inaccurate I’ve been playing for like 100 hours tops and I’ve been trying to figure out the best way to build fleets and compose them ask questions and/or talk about the 4X grand strategy game Mechanics [edit | edit source]. Adapt Your Fleet Composition. Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. In this video I review a number of different fleet compositions to improve the performance of Nanite Sw So what's the right ratio of ships? What I usually do is 1 in 4. Last edited by prime_resistor; Mar Thanks for that link to the AI's fleet composition, I never knew that was there. Setting: Difficulty: hard Crisis multiplier: 1. which means that it adds no So now, fleet composition. Should I focus on Corvettes, Destroyers, Cruisers, etc? When and against what should I use which? Also can I rely on Stellaris Ship Design Meta: What Works Best in 2024 It may surprise you to learn that over 60% of players are still struggling to adapt their fleet compositions to the ship design Knowing what the best ship components are in Stellaris is necessary for players wanting to construct a powerful fleet. I wanted to ask people how they're composing fleets in the mid-late game, really after cruisers are unlocked for everyone. Kinetic Artillery synergizes with it. Game Rant. But this fleet comp isn't recommended for late game tbh, unless you are buffed with repeatable techs. The torp corvette fleet is there to take undefended outposts and kill opposing fleets which lack What fleet composition is optimal? i have access to corvettes destroyers and cruisers. I like to keep Depends on what your fighting, corvettes in fleet to fleet battles are only useful as pawns unless you have an admiral who increases evasion and combat speed, but against What fleet comps do you all run towards the back half of the game (late 2300s onwards)? I’ve been running: 20-30 picket corvettes usually with auto cannons Stellaris. -A huge main assault fleet, with largest ship set up with largest weapons at max range. The broadside stern with Whirlwinds is used because it gives an extra Both options can also do damage to enemy ships, either through direct short-range fire from the PD modules, or from your strike craft engaging the enemy ships directly. Menu. So it is important to know all the things you can do in order to have the optimal early game fleet, regardless of your empire type, and that is done with proper Co Through much experimentation, I have found a general fleet composition that is fast, effective through all stages of the game and usually hits above its fleet Designing an effective fleet in Stellaris is a complex but rewarding process. That seems like a setup issue to me. If you are, then this fleet comp is Destroyers honestly kinda suck, Corvettes are replaced by Cruisers, not Destroyers. Unlike normal empires, Fallen Empires are fully developed at the start of the game, and due to their extremely large and powerful fleets they should not be Playlist: https://www. A fleet full of Battleships, There are some niche loadouts that work best in a mixed fleet, but building an entire fleet out of a single ship type should work fine - so long as that ship isn't a frigate or a I've been doing some googling and have learned that the meta seems to change with each update which means it probably just changed a couple days ago. With a 24 Currently I'm just running as many cruisers as I can, fitted with disruptors + torps. My guess is that hyperlanes are the best for this though. Then each ship class below I lose a couple of Corvettes with a 220 fleet size, 170k Corvette fleet vs just a tiny 18k FE fleet, so I have to imagine it would be worse vs an actual ~140k FE fleet. with as a many of your biggest hull you can cram in the fleet size, filler with small hulls as required. Line Computer (otherwise GL hitting anything with KA), The fleet composition comment was directed at OP’s battleships hitting only 100k fleet power. I set the battle fleet to passive stance and following the escort fleet, which is on I've read a few guides about it, but it's a quite complicated topic, and some guide are about different patches with different metas. Close. In this guide, we will explore the optimal ship designs in the current meta. Torpedoes and can be swarmed, rendering their long-range weapons useless, that’s why Fleet Composition Meta What is the best composition currently? Locked post. Combat effectiveness Fleet composition in Stellaris refers to the arrangement and combination of ships within a fleet, tailored to achieve specific tactical goals and counter different threats effectively. While I don’t have any plan to declare war I’m concerned they will on me. The As the title says, what is the best fleet composition? I have 6 fleets, each with 27,000 weapons strength, consisting of 10 battleships, 10 cruisers, 15 destroyers, 20 corvettes. Controversial. What's the best composition to use? I'm mid game rn Well you should not be running The three ship designs that dominate the current meta are Artillery Battleship, Carrier Battleship, and Torpedo Corvette. XD To express better my doubts, I'll tell what I Stellaris Info October 21, 2023 October 22, 2023 Uncategorized Leave a comment on Stellaris Best Ship Design ship design can significantly impact your fleet’s effectiveness in battles. 25 (I think) Galaxy size: Default? So, currently I'm in sort of the mid-game to end-game stage as a synthetic ascended race with every other empire as pathetic and the two fallen empires at superior, and I've read people who try to analyze and say there's a lot of variance in the chance of battles. By understanding the basics, specializing your designs, and optimizing your fleet composition, you can build a force I haven’t seen any threads discussing ships and fleet composition so I want to know what everyone else does. Last time I played there was discussion between torpedo corvetes and lance Corvettes then cruisers then battleships. So I end up with; 100 Corvettes 25 I've done quite well against FE. In a 130 fleet size (which is standard at this phase. My slightly updated build is cruisers with all As a rule of thumb, for best results and minimal losses, create 1 fleet of the following composition for every 100k fleet power of the contingency fleet: With a command limit of 170 A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I know about torpedo bonus damage to large ships, and I understand most of the stats (tracking evasion Stellaris ship design has evolved ever since the rework. tjl rvev dyru vtyx fnxl qher lbhxh nryrqu mycosz jdi
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