Oculus debug tool fov Mobias7 February 9, The debug tool does similar things and is more reliable. Follow the instructions carefully and modify the Encode Resolution Width, Encode Bitrate, and Link Sharpening. Of course it lowers the FOV, but for racing simulators (which needs high end hardware) it can be a huge FPS boost and you don't look up and down much, and you turn your head Meta added the ability to switch between H264/H265, Sliced Encoding ON/OFF (5 or 0) to debug tool. I didn't know there was a way to shrink the usable area on the physical displays themselves, but makes sense to use as few physical pixels as possible. For that I have to give up There's also the Oculus Debug Tool (mine's located in C:\Program Files\Oculus\Support\oculus-diagnostics). Operating system. If you want to increase the render resolution in Assetto Corsa, you don't have to use the tool anymore. Link for Oculus Debug Tool download? Discussion Hey yall, I can't seem to find the link to download the oculus debug tool. Field of view (FOV) stenciling reduces the area your GPU needs to render. They do not always take and show falsely the wrong values. My system is a desktop gaming PC with 4090 (24gb version) etc. This is a screenshot of my DebugTool's current settings. Set Steam VR Super Sampling Value to 1. I am using the 0. Use oculus software as your openxr runtime. I don't know how else to describe it. People who got Quest 3 earlier, can you run it with much higher bitrates? Hi, yes dropping fov to 0. -Important Settings: max out resolution in oculus app at 72 hz, work with the fov tangent multiplier - horizontal 0. I’ve seen people go down to 0. ‎02-28-2018 07:08 PM. This Oculus Debug Tool. 7 horizontal is not noticeable for me, 0. When playinf with oculus link cable. Some of my insights: Accessing the Tool: The Oculus Debug Tool is part of the Oculus PC software. In the tool I set pixel display override to 2. cfg. Several variants of the startup script are available for games requiring different FOV and ASW settings, such as FS2020, or if you prefer not to start OBS or SteamVR when playing Oculus library games. Using my FOV tangent multiplier settings reduces this to 1946x1970 per eye. Take note that for the fov change to work, oculus link has to be closed, and oculus home has to be closed aswell. 65-. It has a Quest Link section that lets you select all this and it will make a recommendation based on your gpu as to what to use and what global super sampling to use. 95 horizontal and 0. 5 - this is very important and gives huge FPS boost, comes with the price - cuts off some field of view, 0. However some games allow you to make changes inside the software itself. The default link bitrate is too low. Complete Assetto Corsa Settings Guide for Quest 2 (Settings for VR Performance Toolkit, Content Manager + CSP Preset, Oculus App, Debug Tool, Steam and Task Manager) upvotes r/OculusQuest. Oculus Tray Tool: FoV Multiplier 0. exe located here: C:\Program Files\Oculus\Support\oculus-diagnostics. Hi and sorry for the late reply!! I am using the Link Cable, thus the 500Mbps setting. I’m waiting on a new router to test VD properly, but so far I’m quite happy with Oculus Link. 6, ASW disabled for sim racing, ASW Auto (in non built up areas) or forced 45 for MSFS Oculus 2 settings. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro The Oculus Debug tool needs repair. 3 , and i saw no difference at all in the image Sorry for asking so many questions, a total oculus newbie here. TaylorR137. Nothing. 0 Kudos Reply. I cant see how. 6 (Has to be amended every time you restart or reconnect your headset) FOV Tangent Multiplier - Vertical 0. NIS 当使用Quest2或3进行PC串流游戏时,无论是有线QuestLink还是无线AirLink,默认清晰度总是不尽人意,但其实Meta官方提供的Debug工具有很多设置选项,能让串流达到可用(理想)的画质水平。 这个工具在Oculus软件根目录的这个文件夹下: Oculus Tray Tool (OTT) is a utility that allows you to customize and optimize your VR experience with the Oculus Rift. Although the tool shows Asynchronous space warp disabled and use FOV Stencil off. This script is very basic - it creates a file called TEMP. See this updated guide below : It might be but I haven’t tried it. Oculus Debug Tool. I just played around with it and found it increases the FOV of the game window on the desktop, which is quite useful for recording/streaming. I have the Quest 2 as well. exe from Task Manager, restart Oculus application and re-set Oculus Debug Tool options If you have to swtich from VR to 2D mode press ESC in order to pause the Start the Oculus Debug Tool as this will begin the Oculus server if it is not already running. I had a HP G2 and sold it,the sweet spot was to tiny for me,whent back to my Rift S . . In my case to 0. Oculus + Link + Debug tool - how to save settings permanently? Hey guys, as title - I am looking for a way to have the settings of Oculus Debug Tool (namely Asynchronouse spacewarp and FOV-Tangent Multiplier, to be set up permanently. Oculus Debug Tool CLI. 5 or 1. It's found in the "C:\Program Files\Oculus\Support\oculus-diagnostics" directory by default. 7 and see if you like it. you’ll want to change these settings (asssuming you’re using a usb 3 connection): FOV tangent multiplier: set the vertical I just played around with it and found it increases the FOV of the game window on the desktop, which is quite useful for recording/streaming. With this feature, you can increase the size of the field of view (FOV) as it appears on mirrored I think you are best to adjust this within the Oculus Debug Tool (ODT) rather than through SteamVR. 8 (even with max physical FOV, which I achieve by not using the facial inteface at all, I can't see the missing * Oculus Debug tool - I explain this one a little more but please stay with me If you have a better card than my own, setting I would recommend you increase first the the FOV multiplier, followed by the headset frequency (interchangeable depending on if you like the (0. exe. But this resets to '0' every time you reboot. 65 Mirror Oculus Home Disabled OVR Server Priority Normal Distortion Curvature Low Encode Resolution Width 3648 Encode Bitrate (Mbps) 300 Link Sharpening Enabled. Even the name is boring, but what it do Complete Assetto Corsa Settings Guide for Quest 2 (Settings for VR Performance Toolkit, Content Manager + CSP Preset, Oculus App, Debug Tool, Steam and Task Manager) upvotes r/OculusQuest. Oculus Debug Tool Pixels per display: 0 (let the Oculus app set the resolution) FOV Tangent Multiplier: 0. (I play HL Alyx). You can usually crop to . In Oculus Debug Tool: FOV-Tanget Multiplier : 0. Variants. If that doesn’t work: Go to the Oculus Debug tool (Default folder should be C:\\Program Files\\Oculus\\Support\\oculus-diagnostics) Open the Oculus Debug Tool Turn the option “Use FOV Stencil” to Off I sure wish they (Oculus) would fix this one! These commands are documented by using the help function of the Oculus Tool called OculusDebugToolCLI. ACC Oculus VR: How to PROPERLY setup ACC and Quest 2 (Reddit post). I use the debug tool and Oculus wired link. One thing someone pointed me to which made a *huge* difference for me was using the FOV Tangent Multiplier settings in the debug tool. torsteinvh, Sep 16, 2024 #5. The recommended max is 500 Mbps, but if you type any value up to 1,000 and copy/paste it directly into the ODT slot for it, you can experiment with these very high bitrates. Add or remove lines as necessary. 1 in oculus debug tool as well. Wish some one would make a tutorial on the Oculus debug tool or the tray tool settings Oculus Tray Tool current version: 0. cpuLevel 4 (standard = 3, increases the CPU level and doesn't affect power consumption much) adb shell setprop Have shortcut to Oculus Debug Tool above on desktop. 75, aws force 45 disabled, encoding 3646, bitrate 500mbps (and keep the debug tool running while playing the Debug Tracked Keyboard-Enabled Apps with Link. 85 to start off with (Horiz,Vert). FPS went much higher allowing me to have near ultra settings and smooth, at the expense of a slightly reduced FOV. This setting can be used to improve the viewing experience when streaming game play to an audience. Magically that improved performance. 500 is the upper limit it allows you to enter but you can cut and paste 960 in there. If it's a Steam game, then you can adjust the values in Steam VR. My setup is 8700k and amd 6900xt gpu. Optimizing Your Application. 3 Default ASW - Off Mirror FOV 0. Have shortcut to Oculus Software. In-game resolution scale and vr pixel density at 100%. If you are using that, "Use FOV stencil" should be set to "Auto" As best I can tell, it’s better to not use an ENB and instead go to oculus debug tool. A place to discuss the Meta/Oculus Quest, 1)Run in Oculus mode. 8 horizontal, i personally don't like asw but mainly I sim race so like every frame rendered. Source URL: Oculus Debug Tool | Oculus Developers. It'll look like this: "C:\Program Files\Oculus\Support\oculus On oculus, you can crop this “UNUSED FOV” on oculus by changing “Mirror FOV Multiplier” on oculus tray tool to a number lower than 1 and press save ( same feature in Oculus debug tool called FOV- Tangent When you max out the resolution slider in oculus app, you get a resolution of 5408x2736 (2704x2736 per eye). That worked even on my 2080ti with no stutters in dawn. Fov tangent multiplier in oculus debug tool try 0. Resolution 1. 6 allows me set everything in game to ultra/high. It should be close to 1832x1920 if I remember correctly. 67 / 0. 7 (horizontal) 0. Guidelines for VR Performance Optimization. You have a lower end card so try a lower super sampling if you have issues. 0 all the time. This works for me: 1. 89 0. 85;0. GaryGavlaar New Member. CPU and GPU levels. Try setting both horizontal I play PCVR cable lin (Oculus3) and use the Oculus debug tool/Tray tool. When running in SteamVR any movement made with my head makes the screen shake/jitter. Try setting both horizontal and to I play PCVR cable lin (Oculus3) and use the Oculus debug tool/Tray tool. r/OculusQuest. 85 vertical and horizontal FOV in the debug tool. Tracked Keyboard Sample. 80 on both axis until you start to see cropping. 2. TAA Clarity and FXAA. Honored Guest Options. FOV H 0. Quest 2 - 90Hz @ 1. 8 / 0. quill was not able to start in Oculus Quill 03-15-2022; Issues with Quest Link in Oculus Quest 2 and Quest 12-25-2021; Connection Lost - during Oculus pc software install in Oculus Quest 2 and Quest 12-10-2021; Headset can no longer connect to sidequest in Oculus Quest 2 and Quest 11-07-2021 デバッグツールはOculusアプリにインストールされている「Oculus Debug Tool」から直接起動するか、「Oculus Tray Tool」というデバッグ機能を呼び出すツールを使う事になりますが、今回は「Oculus Debug Tool The FOV-Tangent Multiplier feature has two settings: Horizontal and Vertical. 7 and reduce FOV to 0. 7 Open Oculus Tray Tool, or the Oculus Debug Tool. Does Several variants of the startup script are available for games requiring different FOV and ASW settings, such as FS2020, or if you prefer not to start OBS or SteamVR when playing Oculus library games. Basically it shrinks the FOV allowing less to be displayed in the headset, play around to where you feel it isn't to distracting I think you need the 1. Can anyone advise as to which settings for my Quest 3 - (1) in the graphics preferences within VR - Refresh Rate and Rendering Resolution; and then (2) the various parameters in the Oculus Debug Tool - have the most significant impact on the frame rates achieved in the sim? If I want to incre Im having some problems after changing settings in the Debug Tool, could anyone go to their debug tool and tell me the settings, Thanks. 7 (Click SAVE!) - Yes it partially restricts FOV but I have to accept this hit to get the much better quality in the middle of my field of view. OTT itself saves FOV settings but to ensure it gets over to ODT I’ve found that after starting up OTT I just check and/or change the values and then hit the Save button to the right of these. 1 for the pixel override. It does have some neat features that aren't in the Debug Tool but it does not include a Scene View, Performance Profiler, Proximity Sensor Bypass, etc. My old settings for Oculus Link was: Distorsion curvature: Low Encode Resolution Width: 3664 Encode Bitrate (Mbps): 288 Now we have new parameters such as Encode Dynamic Bitrate or Dynamic Bitrate Max. Set the encode resolution width to 4128. Oculus Debug tool → FOV Tangent Multiplier → 0. Setting this to a value lower than 1, for example 0. 4 in "pixels per display override" in the debug tool to act as my supersampling instead of that in the sim which I turn off in graphic options inside the sim. 0 line. 89 for a bit of fps boost with no negatives, you can go lower as long as you don't see the black bars. But is there a way to save settings in Oculus debug tool and how exatly does it work. exe’ (this is the GUI version of the command line interface you used in trick 1). The Oculus Cambiamos el FoV Multiplier a 0. Oculus Debug Tool: Check FOV Tangent has taken on your settings from the Oculus tray tool (if not, click save on the tray tool again and it should change Is there a guide or graph someone has put together that shows the ‘correct’ (or optimal) FOV number to enter into the debug tool so as not to waste rendering the edges that cannot be seen at a give IPD? A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro To support Oculus Crash Analytics, the default settings of the Oculus Platform Tool automatically uploads debug symbol files when you upload a build to a release channel. 12700k and 3080 It's like the debug tool but saves your settings Reply reply More replies More replies. 6: Open the Oculus Debug Tool In the previous step, we commanded more resources from our combined graphics (card and helmet), here’s where we give them back. I use low distortion, not sure if relates to Quest resolution to 1. In the debug tool i set pixel density to 1. Oculus Headsets When seeing black stencils in your Oculus view Update to the latest Beta version of the Oculus software, this should solve the issue. This Oculus Debug Tool Pixels per display: 0 (let the Oculus app set the resolution) FOV Tangent Multiplier: 0. when you reboot), the values will be reset to defaults. You can find it in this folder: C:\Program Files\Oculus\Support\oculus-diagnostics . Oculus debug tool, to find this go to file explorer, This pc, OS (C:), Program files, Oculus, Support, oculus-diagnostics, and there you should see OculusDebugTool. Deelee6800 September 28, 2022, 2:35pm 7. The ODT setting is; FOV - Tangent Multiplier, try values 0. Hi. 5x on the windows app, set oculus debug tool FOV tangent 0. At this point, every time I wanna use it, I have to open up the app and change it manually, is there any config The Tray Tool is really not a super set of the Debug Tool. If you reduce this fov to around . refreshRate 90. I just used the default settings from latest version. Dictation. (Recuerda que el programa Oculus Tray Tool debe permanecer abierto todo el tiempo para que funcione y que es un programa gratuito). Supporting Oculus Parties. These are my current settings and what i think was the default but I can not find a updated picture. I can find the support page with all the info on it but not an actual download button. It just makes the Oculus to skip more frames as seen in the performance box. Oculus PC app - 72 or 80Hz at highest resolution - 5408x2736; Use Oculus Debug Tool to set the following: Pixel Override 1. 7 Horizontal 0. oculus. Pixel per display override - 0 Force mop map generation - 0 Offset mipmap - 0 Fov - 0;0 Use fov stencil - auto Bypass prox - On Async space warp - disabled Frame drop Indic - Disabled Debug - disabled Pose injection - disabled Here is everything that i see in the oculus debug tool also 1. 3. 3 horizontal values that I use). What is the new number for Quest 3 resolution? The AMVR face gasket is the single best Quest3 upgrade I've I was having stutter issues as well. And we're often changing different settings for different games. I moved from using VirtualDesktop to playing using Link Cable directly. 8 on the vertical FOV multiplier and leave the horizontal at 0. 7 horizontal the view is almost unimpeded. Some games benefit from higher/lower res, bitrate, fov, ASW on/off, ext. Can anyone please help me with this? Share Add a Comment. 8 (80% of original FOV) You’ll have to reset this setting to default after use. This crops the image to only what you can see, boosting GPU performance. I tried reinstalling everything, all possible On oculus, you can crop this “UNUSED FOV” on oculus by changing “Mirror FOV Multiplier” on oculus tray tool to a number lower than 1 and press save ( same feature in Oculus debug tool called FOV- Tangent Oculus Debug Tool. Basically you can reduce the vertical and horizontal It does seem that the vast majority of my performance increase is tied to the FOV Tangent Multiplier in the Debug Tool. This will increase the load on the oculus and remove a lot of the necessary load from the video card. Bug Fixes Fixed issues with VR preview where previewing on device with the mobile code path and shaders would render only the left eye or nothing at all. This reduces the display to letterbox, which wont be to everyones taste, but is almost exactly the same view as the helmet cam - but with a huge increase in performance. Otherwise it will mess up the tracking somehow. Yes, I think for AirLink, this has to be set lower. I would prefer air link too, if it doesnt drain the battery so fast. Tried defaulting and tweaking all my Oculus Debug Tool settings as well. I change the value from 0 to 1. Also I have used the oculus debug tool but not anything else as I thought I could change the FOV there. Using Oculus Debugger for VS Code. At the moment I have these in 0 or default, but I would like to know if they have already spoken about the values that can be shuffled in these parameters. I've tried setting the Meta plugin compatibility to all 3 settings in SteamVR which also made no difference. Your debug settings are close to mine. Profit. 87. 3 Def ASW - Off Adaptive GPU Scaling - Off Mirror FOV 0:0 FOV setting as in oculus debug tool (FOV Tangent Multiplier) Please add FOV setting as in oculus debug tool (FOV Tangent Multiplier). 3 Def ASW - Off Adaptive GPU Scaling - Off Mirror FOV 0:0 Open Oculus Tray Tool, or the Oculus Debug Tool. Impact is not nearly has high as it used to be. on a Pimax 8KX set to either 120 or 150* FOV. You may even be able to go lower depending on what foam and gasket you are using. At this point, every time I wanna use it, I have to open up the app and change it manually, is there any config The Oculus Debug tool needs repair. • If using Link Cable: Set Encode Bitrate (Mbps) to at least 200. I did play around with both SteamVR As best I can tell, it’s better to not use an ENB and instead go to oculus debug tool. Even better, no Fov so no blurry edges! I have been in VD for 1 year now and I tried to go back to open XR toolkit and debug tool (tool that I used with my old xeon) it is impossible to go back today. That will give you much better visuals and lower compression. I recently (like 30min ago) discovered the FOV Tangent Multiplier and it look very promising since I only have a 1070, which struggle af in vr. Virtual Keyboard. I only use . For example 0. 3 to 1. For FOV-Tangent Multiplier. Vulkan Validation Layers. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro In the oculus debug tool I changed the following: Distortion curvature: Low Encode resolution width: 3664 you can see better image more. You need to be using either Link or Air Link to do this btw. Please fix this glitch. 8;. 5 (vertical) OVR Server Priority High Oculus Debug Tool/Oculus Tool Tray/Oculus PC App settings irrelevant, easier to start using compared to setting up and optimizing Airlink Oculus + Link + Debug tool - how to save settings permanently? Hey guys, as title - I am looking for a way to have the settings of Oculus Debug Tool (namely Asynchronouse spacewarp and FOV-Tangent Multiplier, to be set up permanently. I have 2 plenty powerful enough pcs to run it with but skyrim VR seems blurry. 77 setting in the Oculus Link. Lowering fov in OTT gives huge performance gains. 6. I'm using a Quest 3 with a link cable. 2, width to like 3600 or something and bit rate to 500, but things far away in skyrim seem blurry, not sure if it's supposed to be like that or not. This is extremely important because cropping the edges of the frame can dramatically increase the frame rate in games. Also, the image was broken when we use H265 on wired Link before, but it works normally on v54. Oculus Debug Tool Adaptive GPU Performance Scale Default Asynchronous Spacewarp Disabled Debug HMD Type Disabled Pose Injection Disabled Mirror FOV Multiplier. Remember to restart oculus services after making these changes. I'm out of What are the best settings for ljnk using Steam VR. The reduced FOV will give you a ok, lookup the file location of the debug tool and pin it to your taskbar. 8, 0. For me that’s too low as I could You'll need to create a shortcut to OculusMirror on your desktop and add these commands to the launch options: --DisableTimewarp --RightEyeOnly --DisableFovStencil. Hi, long story short - I can't get FOV Tangent multiplier to work/apply for Quest 2 with official Link Cable. (I'm using an OCULUS DEBUG TOOL. Composer. 7 / 0. Oculus includes debug and developer utilities. (IMO barely noticable) Depends on hardware to be honest. Discussion Can someone take a picture of the Oculus debug tool at default settings? My Quest2 with SteamVR had been running horrible and looks really bad. 9 vertical (gains fps) 960 mbps on both encoding In game: Video resolution to minimum (this is just the desktop mirror render and eats fps) Use KTAA Enable sharpening to 200% super sample to 140%, all high textures related, shadows high, mirrors Oculus debug tool default settings . This is probably the best free tool for Oculus PCVR imho. OP, use this guide for modifying your Oculus Debug Tool. If you want them to persist you need to use a tool that sets them for you. Text-to-Speech (TTS) Overview. I use 1. I have already changed to 90hz on oculus software, and on oculus debug tool I have set pixels to 1. compare performance headroom for solo hotlaps, day races and stormy evening races. How to find oculus debug tool: Right click oculus on your desktop, press open file location, press support at the top directory thing, press oculus diagnostics and But playing with the FOV tangent setting in the Oculus Debug Tools also improves FPS, so it isn’t a simple straightforward answer on what is best. But the one thing I'd say is to set the vertical and horizontal FOV in the oculus Debug tool. Set the resolution in Oculus software to 1. Encoding Resolution Width updated to 4032; Located in your oculus install directory: Oculus\Support\oculus-diagnostics; Note: In Oculus Debug Tool this is the same as changing "FOV-Tangent Multiplier". The original Oculus Debug Tool I’ve used OTT for 5 years starting with a Rift cv1/gtx1060, and now a QPro/rtx4090. Adjust the FOV Stencil. - FOV-Tangent Multiplier - 0. I tested openXR but I get better performance using Oculus. If that doesn’t work: Go to the Oculus Debug tool (Default folder should be C:\Program Files\Oculus\Support\oculus-diagnostics) Open the Oculus Debug Tool Turn the option “Use FOV Stencil” to Off Also the pixels per screen in the Oculus Debug Tool does not seem to fix it. OpenXR, VRAPI, and LibOVR. You only need ott open and the oculus service started. Joined: 1. 7 vertcal, . 5 in Oculus Tray Tool. Basically I didn't use these commands: adb shell setprop debug. Pixel per display override - 0 Force mop map generation - 0 Offset mipmap - 0 Fov - 0;0 Use fov stencil - auto Bypass prox - On Async space warp - disabled Frame drop Indic - Disabled Debug - disabled Pose injection - disabled FOV setting as in oculus debug tool (FOV Tangent Multiplier) Please add FOV setting as in oculus debug tool (FOV Tangent Multiplier). 75, vertical 0. 6 45hz in Tray Tool ASW always on. Simply set these values to the desired multiplier for the FOV. Everything in this tool works except the FOV setting. 5 resolution on the headset (set in the Oculus app) at 90hz, then setting the Oculus Tray Tool and debug Tool (careful, some settings reset each time) to 1. Start de oculus client app. I need to apply settings before lauching oculus app ? Then press start oculus service ? Or while the app is running ? A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online You can finally throw shit at your friends in VR - Monkey Doo is on the Official Meta Store! Using Oculus Debugger for VS Code. We're changing settings in the Oculus Software, in the Oculus Debug Tool, and then for many of us in Oculus Tray Tool. When decreasing the pixel density to a value below the default settings it’s costing us in resolution in the centre of our view and iRacing staff says that that can be an acceptable compromise for Close Oculus Client. txt and then sends that as an argument to the above mentioned tool. 2 on the horizontal axis. For me the sweet spot with my rtx3080 was 1. 🛠️ **Configuration of Sol, Pure, Humble Oculus Toolkit, VRPERFKIT I made several test using the Setup Device and it never fails. 07. 75 vertical ; 0. 3 What is it? * Added "FOV Multiplier" to Profiles. 4. And set pixel density to 1. 3;0. There are some very key settings which can massively help with the game. Oculus Rift S. 75 y 0. It shows a connection bandwith of 2Gbs. " Oculus Debug Tool -> Service -> Toggle console window visibility ( leaving it unminimized and running with monito left switched on) and in the tray tool Default Super Sampling 1. Open comment sort options Yo! In order from most to least important to toggle in the Debug Tool: • Set (PC) Asynchronous Spacewarp to DISABLED. 7 no FOV sacrifice and still buttery smooth, but I have a 2080 (not ti) no need to fiddle with Oculus Debug or Tray Tools and the instruments are perfect to read. Oculus software Debug tool settings F1 22 graphics - Running Medium preset As @Grocs_Blech has mentioned, KEY TO GET VERY HIGH FRAMRATE is to put the fov to 85% (it work only if you put it in steam settings, it won't work in oculus debug tool) Without the fov to 85%, i have to lower the game settings a lot, or i got 70 fps and when i move First impression is comming from a rift s ,the lenses are way better and the fov is noticible. Open the OculusDebugTool. Performance and Optimization Guides. In Oculus PCVR app resolution slider all the way to the right and 90hz. batch files to suit your hardware and preferences. 6;0 in oculus debug tool. Important Settings: Configuration of official Oculus app for Windows, for Air Link and Cable LinkMy PC specs:-GPU: Nvidia Geforce RTX 3070 8GB-CPU: Intel Core i7-9700K-RAM: 32 G I think with openxr use oculus debug tool and set fov tangent . or does that only affect Streaming Recording and Mirroring ? exit out of vr mode, change settings and save in OTT, enter vr mode again. 9. 85 respectivamente, después damos click en el botón Save que está justo a lado de los parámetros que hemos cambiado. 6 super sampling, and . You can try a different fov tangent in order to simulate a helmet view and for low end pc you can gain a bit of fps and stability #12. You'll need to have this open and running in the background every time before starting up the main Oculus software and connecting your headset for the settings to carry over into the headset. A place to discuss the It's a maximum that you can set in the Oculus Debug Tool, and it is playable. com]!; Increase Process Priority--- If you maintain the superstition compelling you to set the OVR\_Server process priority to 'High', there is a nice way to do that Depends on the software. All forum topics; Previous Topic; Next Topic; 2 REPLIES 2. 7;0. 65 in the oculus debug tool. Kill Oculus Dash--- This results in some awkwardness with ending your VR session, but unless you play lots of Rift Games (and/or can spare the video memory), consider disabling Dash [github. 0! Since I received the Quest 2 headset, I have tried ALL the possible manipulations of all the tutorials imaginable to change ALL the possible boxes in the Oculus Debug Tool and it NEVER changes anything. 35 In ACC set AA to Epic KTAA Render the game at native res minimum. exe" app. 5 and 1. The Tray Tool is really not a super set of the Debug Tool. Still one of the best Oculus/Meta PCVR addons out there. So in ODT, FOVT 0. The part they have correct is that the Quest 2 is getting a heavily encoded version of the game compared to the monitor's display, which (if I recall) also Link for Oculus Debug Tool download? Discussion Hey yall, I can't seem to find the link to download the oculus debug tool. Dynamic compression, SSW much more efficient than that of oculus debug tools (no artifacts in my case with SSW); with oculus debug tool Most of you quest users, are probably familiar with the oculus debug tool, and in there you can set the fov of your headset. 8 (even with max physical FOV, which I achieve by not using the facial inteface at all, I can't see the missing parts of the image, so this saves significant rendering area with no effect on my experience) What i do is i just type the setting, then restart the oculus service, am i missing some step? Do the Oculus Debug Tool settings apply to steamvr and virtual desktop too? or only when using oculus link? I know it doesnt work because i tested settings FOV tangent multiplier to 0. VR Performance Optimization Guide. For reasons I won't go into here, I always need the FOV Tangent Multiplier in the ODT set to 1. You will see noticeable compression that will make it look worse than Rift S. Use the mirror FOV setting in Oculus Debug. i have to list it cuz it wont let me send an image n wont let me copy paste Pixels per display pixel override 0 Force mipmap gen on all layers on offset mipmap bias on all layers 0 fov tangent multi 0. If you have a 2080 Ti or higher and want a quest2 native resolution (5408x2736) with ultra settings, you can push oculus app render resolution to 1. Oculus Tray Tool: This is a third-party tool designed to manage super sampling settings easily. 8) Spacewarp 45 locked, ASW enabled/disabled - try both; Encode Resolution Width 3648; Encode Birate - at least 200 (start there) Link Sharpening enabled A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Quest 3 Debug Tool questions (Distortion Curvature, Encode Resolution Width) Support - PCVR The recommended Encode Resolution Width for Quest Pro was 3600. 4 SDK for the latest runtime and it's important to open it while Oculus Home is running, not before. 7;0 Adaptive GPU performance Scale : Off Asynchronous Space warp : Force 45 fps,ASW disabled The fov stencil off in oculus debug tool is something you have to do every time you start it unless you have a way to save the change. Open comment sort options Next, from the same folder as before (‘C:\Program Files\Oculus\Support\oculus-diagnostics’) open the file ‘OculusDebugTool. Oculus Debug Tool tweaks For me, this was the most key thing. u/welshman1971's comment is only partially correct info. For the Oculus Rift S, setting super sampling between 1. headroom was -100% so I suspect even with major tweaking it will not perform or look as good compared to oculus mode. Leave the debugtool running. Try to lower fov tangent multiplier. The headstrap does not fit me very well so i will look for an upgrade. I'm trying to figure out how to configure the Oculus app and the Oculus debug tool to achieve the best possible quality on games like Asgard's Wrath 1, Half-Life Alyx, and Boneworks. My Quest2 Debug Tool and ini file settings for the Sebring 12hr this weekend. H265 is heavy load for SoC of Quest. 5x 5408x2752 72Hz Oculus Debug Tool settings. 8 use fov stencil auto bypass prox sensor check off Using Oculus Debugger for VS Code. I’ve read about increasing the resolution in the oculus app as well as using the debug tool or tray tool to change the SS to a higher factor and/or increasing the bit rate. Go to the Oculus Debug tool: Default folder should be C:\Program Files\Oculus\Support\oculus-diagnostics Open the Oculus Debug Tool Turn the option “Use FOV Stencil” to Off Enjoy! Edit: Don’t forget to reconnect to apply the change in setting (ctrl+tab) - you will lose the setting when restarting the PC. (80% default FOV). 8, will increase FPS due to less pixels being drawn at the expense of lower FOV. Go to System/cfc in your AC folder and open Oculus. In this video, I look at probably one of the most boring apps in the world of virtual reality, the Oculus debug tool. It's basically a one-time override for debugging (thus the name) and every time the Oculus service restarts (e. I tried using other apps to boost the resolution but had issues and instead found the best way was to do it via the Oculus debug tool. FOV setting as in oculus debug tool (FOV Tangent Multiplier) Please add FOV setting as in oculus debug tool (FOV Tangent Multiplier). ) Most advanced settings will be set via OTT, but you should disable Mobile ASW in "c:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool. Last update: 01. 🙂 (Sadly OTT is abadoned and not compatible with Quest 3, you have to use the Debug tool and while most settings are persistent, FOV is not. 7 strikes a good balance between performance and visual sharpness. This Default ASW Mode 45 Hz forced (half of whatever Oculus Refresh Rate) FOV Multiplier 0. Open link, and with this, oculus home should be opened automatically. You need to go to the Oculus Debug Tool and set the bitrate to something much higher. All Debug Tool settings should be set before you connect to Oculus Link and after every Oculus Home service reboot, not the app, the service: 2)Turn on Link Sharpening in the Oculus Debug Tool 3)Set FOV tangentin the Oculus Debug Tool as low as you can before black bars appear. -Some of my insights: *Accessing the Tool: The Oculus Debug Tool is part of the Oculus PC software. 3, fov to 0. Pixel Density - 1. In Oculus Debug tool above set it as shown. 1x 72hz in oculus app. json and the Oculus Debug Tool is set as follow: FOV - Tangent Multiplier 0. Key Components of Composer. Does anyone know of a way/hack that will lock it to the custom values set, so The Oculus Tray tool can be easily downloaded online and the Oculus Debug Tool is located in the Oculus program folder\Support\oculus-diagnostics. Also make sure to reduce your fov in the adb shell setprop debug. I think the fov depends on the faceplate and/or spacer you’re using. on de pc/laptop, first start the oculus debug tool. OculusDebugTool. They're really different tools for different audiences; the Tray Tool is more for end users and the Debug Tool is more for developers. Then, in the oculus app, set oculus as the default OpenXR runtime if it isn’t already. Perform End process tree of OVRServiceLauncher. Sort by: Best. 9, 0. 6; Optional - FOV Tangent Multiplier (. 7 I went from what a Larger FOV for Streaming Game Play The FOV-Tangent Multiplier setting is provided by the Oculus Debug Tool, as shown in the following screenshot. Therefore - Oculus Tray Tool DSS - 1. 6 for both horizontal and vertical, you WILL have 72 fps at default resolution in both single player and multiplayer. Thats what I found Using Oculus Debugger for VS Code. 2022 / Firmware: v41 / Oculus PC app: v41 PTC on Quest2---- Some people aren't familiar with Link settings, and there are people/websites with wrong & old info, so I make a note of the latest info here. I run in admin or not, whether I relaunch Oculus Service or not, nothing, NOTHING changes. Set MSI AfterBurner profile to 1. It includes a variety of settings for (FOV) refers to the amount of the VR environment that is visible to you Or maybe even set the bitrate to 0 so that oculus defaults to 200mbps, just to get a baseline. I play PCVR cable lin (Oculus3) and use the Oculus debug tool/Tray tool. TTS Voice Customization. Also, with 150mbps (oculus Link setting) I had lags from time to time (wifi5 Router , 5Ghz, 80MHz) and the image could be better. Minimize Oculus, we’re done in there. I have 2 game breaking issues. 5 (4848 x 2448) I tried using the Oculus Debug Tool having read many comments preferring this over the Tray Tool, but I couldn’t achieve stable results. Oculus has it's own debug tool (or the Oculus Tray Tool) which lets you set Your comment is spot on, and really demonstrates how big of a mess Link/AirLink is. Lower fov makes less compression artifact (because image area Maybe look at getting the latest version 0. 8. Thx for youre answer. 8;0. * When creating a brand new Profile, the current settings from the Game Settings tab will be used. 6;0. Increase your graphic settings accordingly. My Oculus OpenXr run time is set to oculus_openxr_64. Goal was smooth and absolutely no stutters even during race start and be able to see upcoming reference points as clear as possible. TTS Cache Options. Oculus Debug Tool is running with administrator privileges and Quest 2 software and sorry for the late reply, but you must try to install Oculus Tray Tool, it has the ability to save setups for FOV tangent multiplier, ASW disable, and other optimizations from the oculus debug tool but with an autolauch on I use Oculus Tray Tool with fov 0. I have a Quest 3 headset, an RTX 4080 Super, and a 7800x3D with 32GB of RAM. Overview. Leave this setting at 1. g. 0, enable forced mipmaps, disable Spacewarp, set adaptive GPU to throttling off, and override sensor (also duct-taped). Optimal is a bold statement lol. First, open This is for those who don't already know about the 1:1 game to Quest 2 Oculus Link feed, the hidden FOV Tangent Multiplier in the Oculus debug tool, and get FSR/CAS sharpening working on OculusVR without wasting performance headroom by using OpenVR/SteamVR. 86. As the title implies, what is this setting do within the oculus debugger tools and what does it do? I have been having GPU issues where it automatically sets my gpu to adaptive when I want it to be at high performance and was wondering if this could be the cause. Getting Started. So, as I read this, this setting does not affect the Oculus display resolution at all, but only what’s being displayed on your monitor. Change FoV Multiplier to 0. Set the resolution to whatever the native resolution is for the quest 3. 7 & 0. Do I have to worry about the Oculus Debug tool and FOV Tangent Multiplier. Asus RTX 3070 OC (Twin) - Overclocked using the Asus GPU Tweak Tool 32GB RAM. Enjoy gaming without stutter. This causes Stencil artifacts in Elite Dangerous on foot, and Project cars 2 behind the car and helmet view. Oculus Headsets When seeing black stencils in your Oculus view: Update to the latest Beta version of the Oculus software, this should solve the issue. If you don't mind it, it works wonderfully to increase your framerate. I've set my eye spacing to the minimum distance apart and with 0. Restore Oculus Debug Tool FOV and ASW default settings. 265 In today’s video, you will learn how to optimize your Oculus Quest to run PCVR smoothly, fix stutter and reduce lag, using the Oculus Debug Tool. You have to set it after every Windows startup. This tool offers numerous options to enhance your VR experience, and I've consolidated the key points to help you navigate it with ease. The first is the FOV- Tangent Multiplier. 5 vertical is Yo! In order from most to least important to toggle in the Debug Tool: • Set (PC) Asynchronous Spacewarp to DISABLED. I tried reinstalling everything, all possible settings change, and nothing, also in steamVR. 9 V 0. You can lower environment map and grass and reflections to low. 0 Oculus Tray Tool (google for this). 7 vertical and 0. 7, 0. If youre interested in pushing out more FPS with the tradeoff of a slightly less FOV: Open the Oculus Debug tool and change the "FOV Tangent multiplier" to 0. Preloading TTS Files. exe in Josephus do you have optimal settings for the Debug Tool? Well, these are mine. Asynchronous Spacewarp : Disabled Distortion Curvature : Low Video Codec : HVEC H. mlpifve nbrko rfd uvqgqwaw hdno ljgn ndeuh zkjhqdfp ykhzlfj hxhis

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