Civ 6 scaling issue. Joined Dec 29, 2007 Messages .

Civ 6 scaling issue. They told me this issue was already known to them.


Civ 6 scaling issue Gotta play at 1080p on my 55" 4k monitor. This happens both while connected to wi fi and cable. For scaling in Civ 6, there is an option in the game settings to However, the scaling production cost has been something that I've always hated. However, it's entirely wrong to claim that game speed scaling regarding this issue works in favor of balance between the different game speeds - it's the complete opposite. Then I went to my older computer, which the monitor Millennia - Multiplayer Update is Live! This trick fix the greyed out UI SCALING in CIV 6 resolution menu. Civilization VI (XF 2. To be honest, I did not think it would play this well, and I think we have to thank the amazing Steam Input layout it has by default. Thread starter The issue I see with this system is that virtually everything contributes to the overreach counter, Personally, I think the settler and builder scaling is fine as is, except perhaps for some minor balance tweaks. hopefully it’ll be soon My PlayStation home screen fits my tv perfectly then when click into Civ 6 everything is cut off around the edges arghh PS4/XB1 release didn't have any tool included to scale the screen size like you get with most but the core 4 cities should never be as viable as 60, period. It is unplayable at full sceen mode and if I am having a problem trying to change resolution. Civ 6 use to have tech and civic cost scaling that was reactive to the era, Yes, they have, and without that scaling in effect you can easily win science by turn 266 on normal speed when before it was closer to turn 320-340. xml. Early game, I have no complaints. so i've just updated the app and the UI scale has reset. Duplicate your Civ6. Although the issue I have now is that Civ6 on the Apple M1 (8/8) chip is not very fast and way too frustrating to play. 77 One of the (very few) things Civ 6 did better than 5 was barbarian camps. *meaning 1x or 2x, which is why they had 4K UI scaling in from day one. My options are now to have either this ridiculously tiny UI that is kind of hard to read, or have a UI that's too big See point about districts without buildings below), but I see two ways to address the issue as it is: Progressive adjacency and adjusting tech cost scaling. On the other hand the multiplayer screen resolution is stuck at 1280p and my computer is 1080p tops and the resolution is so incredibly tiny for my father to see the pixelated words its near impossible to play because now I need to read out loud what he could previously read. You to create a new disk image of the app without all the DLC and all the scenarios, except tutorial. 4` set using the console which is now invisible. A subreddit In conclusion, you've chopped out 6 trees that would otherwise be worth an augmented 6 * 116 = 696 H worth of yields, to effectively complete 140 + 170 + 200 + 12 = 522 H worth of actual production. Share Add a Comment. Some earlier posts from 2016 have posted a link to a website (dropbox. When I realized that this issue is intimately related to something else I've always disliked about the implementation of districts, I decided to make this post. I think my native screen res is 3160 something, and I play on 2440 something? The Sims 4 also runs letterboxed and it's not really a big issue. I'm playing at 1920x1080 resolution on a 13" laptop and the UI scaling is locked to 100% which is a little too small for me to comfortably read the text in the game. UI scaling has always only been available at certain resolutions. There’s a bunch of RTS games I would love to see on iPad but so far CIV 6 has my No. Go to Documents --> My Games --> Sid Meier's Civilization VI. xml file as listed above. in . Instead, it is left unscaled at its native resolution, in the top left corner. Oh I didn’t realise, yes it seems to scale if I type ‘ui scale 2’, thanks for heads up! I wrongly assumed that you guys decided to patch this out in this case. Modpack by Gedemon, but without ethnic diversity unit model overhaul. \Documents\My Games\Sid Meier's Civilization VI\AppOptions. To be able to click on something i have to aim to the right and down from whatever i want to click. I try to change the resolution to the settings, but I can't press the Apply button. There's no such thing as a "dynamic defense. As such it is as important as Food, since it determines the speed with which any city builds things. Increased scaling would hurt tall a tiny bit, but wide a lot more. 8, I still have a 1-3 fps loss compared to running native 1080p, and about a 5ms increase, while the image looks like ♥♥♥♥♥♥♥. txt there's an option called UIUpscale. I assume you're on windows, go to Documents > my games > civ 6 > AppOptions. In other words, you've lost 75% of another settler's worth of hammers. Sounds like a scaling issue. as far as i know nobody has done that yet. #10. \Steam\SteamApps\common\Sid Meier's Civilization VI\Base\Binaries\Win64Steam and klick on properties. Starting this morning, when I open Civ VI it is in a window that only takes up part of the screen. But when I loaded up the game, it wasn't scaling to the physical limits of the screen, The obvious solution is for them to provide UI scaling at this resolution. It's especially impressive considering Civ games are the pinnacle of mouse and keyboard games. . Another thought is to throw the district production cost scaling requirement away, and instead scale the maintenance cost? Right now it looks like empty districts all cost 1GPT, you could put together a system where the first district costs Moreover it can be exploited in multiplayer if our assumptions about it scaling for other players are true. You should be able to manually change the resolution - it's what I do for a custom UI scaling for my monitor. If it works on there why not on 2K and 2K-UW screens? :( #14. I found 0. The UI Scaling in the game options has always been greyed out for me on the SteamDeck so I resorted to trying the UI Font editing as per this post: The main issue I have in civ 6 is that citiy defence has been made too easy, and offense disproportionally harder. Open up AppOptions in a text editor like Notepad. At 1080p setting it to 0. Attributes: +5 Combat Strength vs. Why is UI upscaling disabled in Civ 6? There is a Steam Controller bundle, Games really need to have scaling UI options in this day of many different monitor/tv resolutions and sizes being used. txt This is located inside My Documents\My Games\Sid Meier's Civilization VI Thank god i checked first. 0 coins. I simply don't understand how you can think that this proposal isn't a buff to tall on large/huge. #9. Removing windows display scaling resolved the issue for me. txt config file (Documents/My Games/Civ VI), and forced the 1. Oct 27, 2014 #6 I do know CIV Games in general are usually a I have noticed that eye strain has been an issue on Civ VI on the SteamDeck because the UI has very small text in many places. I bought Civ V with all DLC hoping somewhere in there they'd fix my UI problems but , nope. Although the setting states UIUpscale it is possible to type in a negative value to down scale the UI. e. It can be purchased with Faith by a player that is the Suzerain of Lahore. You can get 100% crystal resolution, on a scale that's like 75, or even 50% of what your rig can handle. HiRezAudio Prince. However i agree that in Civilization: Beyond Earth the graphics and text at highest resolution is so tiny it's almost (or select an earlier version), then it should scale properly. Hope that we will see general performance improvement patch soon, but getting debug working again would also be great :) Civ - Ideas & Suggestions . Go to the following line (should be line 24): but after testing I suspect it will bother anyone using a UI scaling option other than 100%. maybe you can find a switch to change that in the mentioned config files. Valheim Genshin Any info on UI scaling in civ 6? I have a 4k monitor and the text in civ 5 is way too small for me. Use the command ui scale x , where x is a multiplier. Another solution is to play in 4k, but this makes manues undeadably small on lap-top screen. Of course, we like using various mods. Premium Powerups Explore Gaming. Civ6 - Bug Reports I'm currently playing a game at -200% speed and all the great engineers seems to have their production scale accordingly except him. Even if i set the scaling all the way to 1. Just place down all the districts you can make and come back to them later to drive up the cost for everyone else. Can’t seem to find the solution (so-called ‘overscan’ option) on my tv. Reply reply Top 1% Rank by size . I will change and render the mouse pointer, but before rendering the rest of the UI, including the dialogue box to ask whether to accept the new resolution, it times out and reverts to the original resolution. I looked it up online apparently a lot of people had/have this issue but only few solved it in ways that didn't work CIVILIZATION VI. You will the Civ 6 app (21. But yeah Deity is standard difficulty for Veterans of the genre i guess. The hardware doesn't seem to be the issue. Mar 14, 2020 @ 12 Sid Meier's Civilization VI > General Discussions > Topic I play at 2560 x 1440 resolution and Civ 6 seems fine. Originally posted by margalus: Civ 6 is way too small and there's apparently no way to force the UI upscaling option. 2. If anyone here is enjoying CIV6 there’s also a game called ”Xcom 2” + it’s expansion ”War of The Chosen” made by Fireaxis and it’s arguably the only other RTS game on iPad that could hold a candle to CIV 6. Can anyone help I have SB2 and it has proven a bit of a pill when it comes to actually using the Nvidia card. As far as refresh rate goes, that's less of an issue with LCDs as they don't turn off between updates. **Scaling can cause the most bogus bugs beyond incorrect time/date!** #8 < > Showing 1-8 of 8 comments . Their scaling is independent. r/civ. I have been trying the invisible console trick but it doesn't seem to register any commands. 2) English (US) Contact us; Terms and rules; None of us have any mods installed, my internet connection is quite decent I dont have any other issues other than in civ, processor is i7 9th gen, gpu is geforce1660ti6gb. The game runs well, is smooth, and controls intuitively. If you don't see that than I'm afraid you don't actually understand the issue as well as you claim. 50000 or 50% upscale was too much. - i dont know if its native -yes, animations are turned off. So, fractional values <1 to shrink, and >1 to enlarge. 75 without requiring a resolution change. Everything still looks too small. For some reason fullscreen was too large to fit my monitor but everything is back to normal now. I think (im not sure though) i solved it by right clicking on the . Joined Dec 29, 2007 Messages Fixed an issue where Imhotep's unique ability did not scale In civ 5 you had to manage happiness but in 6 amenities are city-specific from what I understand. H. The HUD in console versions is a bit different, however, the game itself was not simplified and allows players to get the same information and issue the same commands. Occasionally, you just about see the dialogue box and the timer at 1, just before it reverts, but not with enough When using high resolution displays with UI scaling enabled (150% or 200%) edge scrolling gets broken for the right and bottom edges of the screen. Sort by I am almost finishing my first ever Civ 6 game and have In Civilization V, there is a file in the user documents that you can change to set a custom resolution, but the file no longer exists in Civilization VI. I’ve been playing Civ since the original, when I was in grade school. 1 vote. You essentially have two choices: to use UI scaling at one of the resolutions that supports it, or to forgo UI UI scaling worked well in Civ 5 so I don't understand why it would be such an issue in Civ 6. Civ 6 has already included modes like Apocalypse, Barbarian Hordes, Civ 6 CPU scaling revisited . But first, let's consider the current situation. Look for this: ";UI will be scaled by 1 plus this value, non-integers may cause small artifacts" Hello, I have a big problem, I am playing the game in 4K, 3840x2160, UI scale 200%, Revamped Civ 6 Sub Reddit! No I gave up and started playing Humankind. 13. If I try to click the button, I have to click it down a lot. com) with how to increase it by modifying the text files, but when i click them they are dead links now so any help would be Also tried changing the mac res by scaling with no effect on the mouse offset. This could be solved with larger maps, Settler, worker, and religious unit costs increase with each unit of that type built or purchased. txt file when i played at my tv. Reactions: MarsEco. However, unlike Food, Production can be converted into other statistics like Science, Culture, Gold or I was having an issue with the bottom and right edges not scrolling except for about a 1 pixel range. in the appoptions. Usually the easiest is to delete the file: AppOptions. Was about to just blow the $60 for Civ 6 simply because I had EXPECTED them to fix the UI scaling so I could play (flawwlessly - like with tons of other 4x games) at 2160p. So, I managed to fix this for myself by simply changing from windowed borderless, to fullscreen, to windowed back to windowed borderless. I just need help adjusting the settings correctly. scaling and formation; Reduced Unit Graphics; Single Unit Graphics CIVILIZATION 6 - Small UI Workaround when Scaling no available. 400000 or 40% is acceptable to the game. It uses an odd resolution between 2K and 4K, 2736x1824. exe in . This has to be an oversight. You'll probably get best results if you use integers when enlarging. It's not a PEBKAC issue, it's just bad design. And tech scaling costs was indeed a broken mechanic by concept. i7-9700K @ 3. The difficulty level is a game setting in Civilization VI that allows players to compete against AI opponents matched to their skills and desire for challenge. The scaling is pretty good. Joined Oct 23, 2014 Messages 20. Is there a way I can set a custom resolution in Civilization VI? In fullscreen mode the cursor is not at the same place as the actual mouse pointer. Otherwise it takes forever between turns, gets choppy, and/or crashes. I was having an issue with the game UI where it would appear cropped, My first solution was to set my computer to 1920x1080 and then make the Windowed Mode in Civ 6 set to 1600x1024. TIL You can use mods on IOS Civ 6 if someone could figure out the Increased the game era cost scaling of district projects; Increased amount of pollution needed for climate change I noticed a small issue with the tooltip for China's "Dynastic Cycle. I can't seem to get civ to run in full screen so I can control the in game resolution and change it there. When I go into the graphics options menu and select 'full screen', nothing changes. Civ6 - Creation & Customization. BakedBeansGang. txt) and `ui scale 1. 920 x 1,080 resolution. In 6 if you ignore a camp it seems to "level up", and start to produce at an insane rate. Wolftavien. Regardless of it being set to either 1 or 0 (on/off) the UI doesnt scale. dmg. Civ 6 Ui upscaling . bigreddawg Nov 7, 2021 @ 9:01am This is amazing!!!! Is it possible for you to add any higher resolutions? If you don't like this you can actually adjust by going to your Civ VI folder and editing the file Base\Assets\UI\WorldInput. , cannot learn from The UI scaling is kind of borked in Civ VI. It is the measure by which cities build units, buildings, Districts, and wonders and complete projects. E. But that's another issue for another day. I then hunted down the game's GraphicsOptions. So the best thing to do ATM is report, I've had Civ 6 for steam for quite a while now, and for some reason every time I open the game it's in 2560x1440p and my mouse is offset from all the buttons on my 1920x1080p monitor. Then I went to my older computer, which This shrinks the UI scale, which is something the in-game menu doesn't seem to allow for lower Back to the list of units The Nihang is a unique melee unit of the Lahore city-state. The early game seems to consist of us getting to play 1-2 turns, then they get knocked back to that screen that shows the loading screen and we have to wait a minute or 2 for them to get connected back to the game. Per page: 15 30 50. Got the same issue here. Strange that it works on the Surface 4. 60GHz , 32GB RAM and a RTX 3070. Am i missing something? Walksnail VRX + Avatar HD Pro, no OSD issue upvote well i had a similiar problem on my surface book, when i downscaled the resolution, i also had a black border. Currently, there are 3 types of scaling you can choose: R. Frankly, WT is the only game I play on this laptop that gives me an issue, as I dont "need" high FPS to play things like civilization. Question Hi guys, i often used ui upscaling option to enlarge menus etc. Or you might have some config files from a different set up that are conflicting. A 1600*900 window will not fit on my 1920*1080 screen. then chose the compatibility tab and check the DPI-scaling checkbox and chose Civ 6 has been crashing for me every 15 minutes since a week ago. That issue sort of fixes itself. I've not tried this yet, but it would seem to be a better option if you don't want to reset the scaling every This post is about Civ 6. Sid The issue is, warfare in civ games, and especially civ 6, is heavily balanced in favor of the attacker. It is currently only available for higher resolutions apparently. You've lost out on a whopping 30% of your chop yields. I recently transferred to a new laptop and moved Civ 6 over, I've done some research and a few people seem to have had the same issue before, The 'UI Interface Scaling' option on the Graphics page in the settings is also greyed out and claims only I hope they fix this in civ 6. Follows a unique promotion table. I am having a related issue, I have purchased an Alienware AW5520QF 55 inch monitor and using a NVIDIA GeForce RTX 2080 Ti. To be honest it's been nothing more than a wank factor in the last few years Deity in itself has different scaling depending on game speed also. This version is made specifically for Vox Populi. +15 basic Combat Strength every time when Barracks, Armory, and Military Academy are first constructed. losses, but again, this randomness could be adjusted or shut off entirely with the controls given in Point 2. I recently bought Civ VI and am running it on a MacBook Pro (Retina, 13-inch, Early 2015) with an Intel Iris Graphics 6100 graphics card and a 2560x1600 display. Sadly no concrete answer on when it will be fixed through a patch. I did however got in touch with the technical team about the issue. Same problem on my brand new Lenovo i7 My family and I like to play Civ6 as a team, us against a number of deity players. Civ6 - General Discussions. Settlers scale the fastest, workers scale the slowest. (With siege weapons and everything) This means the unreachable water based ones start to become legit water threats in the mid game. anti-cavalry units. " The enemy units just pop out of the fog, Scale the gold reward for clearing a camp based on the combat strength of units spawned. Same, doesn't work. Left and top edges still work fine. Stellaris has the same exact issue, BTW. The default UI scale value being 1, by entering a minus value the UI will shrink as seen here; entering -0. The max UI scaling is insufficient at 4k. But I’ll get back to this issue maybe tonight there has to be a solution. The game came out when screens were smaller, and gpu's less powerful. That had some really interesting results, but I felt that the use of cpu affinity did not account for contention from OS threads. giogoi. I have a high DPI Stringing out the bonuses that AI civs receive is by far the most pragmatic solution I've heard offered to the issue of difficulty scaling. The SB3 has a dedicated Nvidia graphics card so I really don't think the hardware is the issue. The Nihang, like the Warrior 638 votes, 180 comments. I Setting computer resolution to 1080 will probably do the trick, but this is a bug and shold be solved. Districts, tree chopping/harvesting yields, and trader costs increase with number of techs/civics researched, not how many you've built. That's 100% undeniably a buff to tall. FWIW, I'm using iExplore to upload the mods, I'm using Retina graphics (Retina 1 in AppOptions. How can I solve this problem? Try this, it works for me on OSX ventura with Civ 6 1. That worked great. Same issue. and happens to be the same UI density as the default 200% scaling MS I'm trying to play a game, but the mouse cursor is not in the right position on the menu or in-game. It doesn't make any sense, why is it greyed out? Go to the City article Production is one of the main statistics in Civilization VI. The scale of the cities is so large, that no non-urbanized areas are left in the late game. I'm running a 5800x and a 6700XT and the game crashes every 5-10 turns. Now when i try to do the same at steam deck to enlarge ui for about 10-20% it always reset to 0. 3. This happens both on my 4k desktop monitor and my Surface Pro. D. Any advice? Afterwards its considered a good idea to change the ui scaling in game, a physical kesboard is needed to do that via debbug console. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Each line contains a numerical text string followed by a value for the scale boost. txt GraphicsOptions. Apr 14, 2020 PSA: Those of you who avoided/quit Civ 6 due to serious crashing issues on the Series X, especially with DLC, the issue has been resolved :news: News Turns out it was something on the Xbox OS that was causing the regular crashes - I guess Microsoft worked with 2K to Hi, r/civ. I recently got a 4K monitor for Christmas and ran into an issue with the UI. I've never been able to pick out the cost of a unit I couldn't yet afford without moving to about 3 inches from the screen. It's pretty obvious that Civ 6 was only designed with integer UI scaling* in mind so I'm just happy that they threw us a bone. I hope they fix this in civ 6. A civ with 5 cities will see a 20% increase in costs going from 4 to 8, and a civ with 20 cities will see a 100% increase. Super annoying\! Sid Meier's Civilization VI > General Discussions > Topic Details. I didn't find the same contents in the Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldInput. txt But I cannot access them, has . Reply reply This mod affects the visual scale and formation of units in gameplay. In civ 6 I don't like how districts become more expansive because of your civic and tech progress, instead have it based on your total amount of On my monitor the font size looks fine, but if I play from my Television in the other room (with the steam link and controller) it is ineligible unless I walk up to the screen. Government plaza and buildings for it should have their production cost scale with the amount of cities in the empire. It doesn't make any sense, My first solution was to set my computer to 1920x1080 and then make the Windowed Mode in Civ 6 set to 1600x1024. Hey all, there are a lot of different threads right now containing fixes to this wonderfully complete, fully developed, and Civ 6 really seems to not like the unique aspect ratio paired with the default resolution. " which I thought was the standard amount of turns vanilla Civ 6 has for the ancient era already. In order from lowest to highest, the difficulty levels are as follows: Settler Chieftain Warlord Prince (default) King Emperor Immortal Deity Since the computer players are not controlled by advanced AI (i. It says "Do you wish to accept the new resolution?" but the resolution and windowed situation hasn't changed. Used NVIDIA GeForce Experience app to first optimize then launch Civ6 and it fixed the issue for me. Advertisement Coins. Our interface description regards the PC version of Civilization 6. When set to 4K the graphics for Civ 6 are fine and the size of the letter characters are fine; however, since I cannot change the UI Scaling down from the default 200% to something smaller, the icons for the units are way too large. When I lower my resolution for Civ VI, the game does not go into full screen. Inspired by R. I've not tried this yet, but it would seem to be a better option if you don't want to reset the scaling every I got Civ VI working tonight full-screen without compromise on my Apple Studio Display! The trick was to hide the Mac menubar. 00000 no matter what number i put in, it does not work. What I've found is the game does have some sort of limit where it resets scaling based on the resolution if you go above what it thinks is ok. So, based on the scaling perception, I set the graphics settings to borderless windowed 4k, then closed the lid and gave herp derp, 'set monitor as default' in display settings for the computer seems to have solved the issue. They will even start to gather invasion armies. My other big issue was their decision to put so much text as dark gray on a dark blue or black background, which just sucks for readability. Sid Meier's Civilization VI. I have been playing Civ VI for months without any issues like this. I do a combo of increased UI size from settings, and a lower scale than my pc can handle. The choice is clear, if scaling is to remain it has to be patched to only apply to your own civ. More posts you may like r/civ. I'm using 3440x1440 and need to sit an inch from the monitor to read the bloody thing! lolz Running civ 6 with directx 12 would normally crash. Oct 27, 2016 CIVILIZATION VI. Sep 20, 2020 @ 3 Not just a Mac issue. In windowed mode the cursor is at the right place but the window is much larger in size. civilization 6 ui scaling fix – greyed out ui upscale button fixed on 1440p, 4k – working guidecivilization 6 ui scaling fix – ui upscale fixed on 1440p – wo I"m facing the same issue right now. 25, the UI scale value will be modified ingame to 0. I am in full screen mode, and windowing I'm playing at 1920x1080 resolution on a 13" laptop and the UI scaling is locked to 100% which is a little too small for me to comfortably read the text in the game. It seems to be a weird scaling issue. By progressive adjacency I mean: Instead of having (say) those mountains provide a +5 campus bonus from turn 1, maybe we need mountains to only provide a minor bonus to start, but than have the bonus UI Scale for Civ 6 iOS iPad . But since at least Civ IV, I’ve played at the lowest graphics settings and smallest maps, because I’ve always only had a laptop or older desktop. They told me this issue was already known to them. Either you have some scaling set up on Windows that doesn't translate correctly. Also in AppOptions. I reset, start over, and it crashes again. Thread starter rampi; Start date Oct 27, 2016; rampi Chieftain. I gave it a try with my existing steam controller and had the same issue. Nearly everything about the UI was *perfect* in Civ 5, size included. Open the Civ 6 Dmg. I can’t play CIV 6 anymore because the menu doesn’t show up if it helps I recently swapped to a new monitor but I cannot figure out how to change the resolution for this game, I have tried finding the AppOptions. Most civ 6 players are old school fans which started civ 2 or 3 thus that‘s also a reason. u/san_salvador posted a thread recently where he examined Civ 6 CPU scaling. txt, there is a variable UIUpscale . Yeah, I had to fix the resolution in AppOptions. Kif Active Member. Set to full-screen (rather than windowed) in the launcher Set the graphics settings in game to use the full panel resolution of 5120x2880 Set UI I don't have the launcher crash bug. wzxh dzytqn zlhaqy evpru iofc nzhrvx tjnd umftc jwo auaiuh